Fist of Unbroken Air: Difference between revisions

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Deal 3d10 Bludgeoning damage. Push the target back 6m and knock it [[Prone (Condition)|Prone]] (STR save).
{{ActionPage
 
| description = Push the target back {{Distance|m=6|ft=20}} and knock it {{Cond|Prone}}.
Costs 2 Ki points.
| image = Fist of Unbroken Air.webp
| summary = '''{{PAGENAME}}''' is an action that allows a {{class|Way of the Four Elements}} to punch an enemy at distance, sending them flying backwards.
| cost = action, ki:2
| damage = 3d10
| damage type = Bludgeoning
| duration = 1
| range = ranged
| range m = 9
| range ft = 30
| save = STR
| save dc = caster
| on save = Target still takes half damage.
| condition = Prone
| condition duration = 1
| condition save = STR
| condition dc = caster
| additional =
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}}
| class learns at level 3 = Way of the Four Elements
| notes =
}}
{{MonkNavbox}}

Latest revision as of 23:21, 22 December 2023

Fist of Unbroken Air.webp

Fist of Unbroken Air is an action that allows a Way of the Four Elements Monk to punch an enemy at distance, sending them flying backwards.

Description

Push the target back 6 m / 20 ft and knock it Prone Prone.

Properties

Cost:
Action + 2Ki Points
Damage:
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning damage
Details:
 Range: 18 m / 60 ft
Duration: 1 turn
STR Save (Spell save DC) (On Save: Target still takes half damage.)

At Higher Levels

At level 9, the damage dice increases by one to
D10 Bludgeoning.png 4d10 (4~40) Damage TypesBludgeoning damage

Condition: Prone

Prone Prone

Duration: 1 turn

Spell save DC  Strength saving throw

How to learn

Classes: