Culk: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{CharacterInfo|name=Booyahg Culk|STR=8|level=2|race=Goblin|type=Humanoid|HP=13|AC=11|size=Small|weight=35kg|proficiency=2|initiative=+1|DEX=12|CON=10|INT=12|WIS=8|CHA=8|faction=[[Cult of the Absolute]]|location=[[Goblin Camp]]|exp=20|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}|speed=9m / 30ft}}'''Piddle''' is a [[Goblin]] [[Goblin Booyahg|Booyahg]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness.  
{{Infobox statistics
| name = Booyahg Culk
| image =  
| race = [[Goblin]]
| size = Small
| type = Humanoid
| armour_class = 11
| hit_points = 13
| hit_points_tactician = 16
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 35
| weight_lb =  
| level = 2
| str = 8
| dex = 12
| con = 10
| int = 12
| wis = 8
| cha = 8
 
| condition1_name = Drunk
| condition1_description = Disadvantage on Dexterity and Charisma checks.
 
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
 
'''Culk''' is a [[Goblin]] [[Goblin Booyahg|Booyahg]] in the [[Goblin Camp]] in [[Act One]]. He is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness.  


Has the [[Brand of the Absolute]], making him vulnerable to [[Illithid Persuasion]].  
Has the [[Brand of the Absolute]], making him vulnerable to [[Illithid Persuasion]].  


==Act One==
==Act One==
If you land near him with a [[Jump (Bonus Action)|Jump]], he will wake up hung over. To avoid a fight you can do a few skill checks:
If you land near him with a [[Jump]], he will wake up hung over. To avoid a fight you can do a few skill checks:


* {{SkillCheck|Persuasion|10}}. "Hush now. Go back to sleep."
* {{SkillCheck|Persuasion|10}}. "Hush now. Go back to sleep."
Line 15: Line 45:
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Piddle and the others who will attack in anger.
If the cracked wall leading into the [[Shattered Sanctum]] is attacked, it will wake up Piddle and the others who will attack in anger.


== Conditions ==
{{ConditionPage
| icon = Alcohol Condition Icon.webp
| effects =
* Has {{Disadvantage}} on [[Dexterity]] and [[Charisma]] [[Ability Check|Checks]].
|name=Drunk}}
==Attacks and Abilities==
==Attacks and Abilities==
===Main Hand Attack - [[Ritual Staff]]===
===Main Hand Attack - [[Ritual Staff]]===

Revision as of 10:59, 10 February 2024

Culk is a Goblin Booyahg in the Goblin Camp in Act One. He is located on the secluded northern edge of the camp with other goblins and Bugbears who have fallen asleep from drunkenness.

Has the Brand of the Absolute, making him vulnerable to Illithid Persuasion.

Act One

If you land near him with a Jump, he will wake up hung over. To avoid a fight you can do a few skill checks:

  • DC 10 Persuasion check. "Hush now. Go back to sleep."
    • Waking him up a second time will make him and the others attack in anger.
  • If the character is a Drow. "None of your concern. Back to your stupor."
    • Won't become hostile if woken up again.
  • Illithid Persuasion DC 2 Wisdom check. "Nothing. Lie back down and be silent."
    • Won't become hostile if woken up again.

If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Piddle and the others who will attack in anger.

Attacks and Abilities

Main Hand Attack - Ritual Staff

Action

Attack roll: +1
D8 Bludgeoning.png 1d8 + -1 (0~7) Damage TypesBludgeoning damage

Acid Splash

Casts the Acid Splash Cantrip.

Action

DC 11  Dexterity saving throw to avoid taking damage.
D6 Acid.png 1d6 (1~6) Damage TypesAcid damage
 Range: 18 m / 60 ft

AoE: 2 m / 7 ft (Radius)

Sleep

Casts the Sleep spell.

Action

 Range: 18 m / 60 ft

Grease

Casts the Grease spell.

Action

DC 12  Dexterity saving throw to avoid falling Prone.

 Range: 18 m / 60 ft

AoE: 4 m / 13 ft (Radius)

Ray of Sickness

Casts the Ray of Sickness spell.

Action

Attack roll: +3
D8 Poison.png 2d8 (2~16) Damage TypesPoison damage
DC 12  Constitution saving throw to avoid becoming Poisoned.

 Range: 18 m / 60 ft