Sorcerous Vault: Difference between revisions

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To get into the Sorcerous Vault, you must use the "Below" Weave Button. The "below" button is located in [[Ramazith's Tower]] on the level above the Arcane locked treasure.
{{PageSeo
==Area Information==
| image = Sorcerous Vault.webp
TBD
| description = The Sorcerous Vault is a sub-area of Sorcerous Sundries in Baldur's Gate 3.
==Related Quests==
}} [[File:Sorcerous Vault.webp|350px|thumb|The entry chamber of the Sorcerous Vault.]]
*TBD
The '''Sorcerous Vault''' is a sub-area of [[Sorcerous Sundries]]. This area is '''fast travel restricted'''.
==Related Locations==
{{SpoilerWarning}}
*[[Sorcerous Sundries]]
 
*[[Ramazith's Tower]]
==Overview==
==Notable Items==
=== Accessing the Sorcerous Vault ===
There are two ways to access the Sorcerous Vault:
# Press the Weave Button labelled 'Vaults' in [[Ramazith's Tower]], after jumping down to the middle level using the floating furniture. This teleports you to the hidden northern room of the Vault.
# Go up the stairs to the second floor of [[Sorcerous Sundries]] and lockpick (DC 15) the metal door to the left {{coords|12|-79}}. Interact with the '''Clasped Book''' in the bookcase in this room to open a portal to the central room of the Vault.
 
=== Unlocking the Elminster and Karsus vaults ===
{{SmallIcon|Prerequisite Icon.png}} '''Note:''' {{SmIconLink|See Invisibility Icon.png|See Invisibility}} is needed to safely traverse this area; each octagonal room contains an invisible lever that disables all of the traps in that room. Several chests in the vaults are also invisible.
 
To unlock the named vaults, open doors in the following order:
* Silverhand → Evocation → Wish → pull the lever to unlock the Elminster Vault → proceed through any door to return to the beginning.
* Silverhand → Abjuration → Silver → pull the lever to unlock the Karsus Vault → proceed through any door to return to the beginning.
 
Alternatively, the{{SmIconLink|Knock Icon.png|Knock}} spell can be used to open the named doors.
 
=== The Elminster vault ===
[[The Tharchiate Codex]] and [[Pyroquickness Hat]] can be found here.
 
===Hidden rooms ===
There are four hidden rooms in this area.
 
====Hellfire Greataxe room====
Behind the Silverhand → Illusion door lies the {{SmIconLink|Greataxe PlusTwo Icon.png|Hellfire Greataxe}} {{coords|366|941}}. Destroy the 'Illusion' door to find this room.
 
====Hidden northern room====
If you entered the Vault from [[Ramazith's Tower]], you will begin in the hidden northern room. Otherwise, the room can be found behind a wall just north of the entry portal to the vault, locked behind a hidden button {{coords|369|1034}} (requires a DC 15 Perception check to reveal). This room holds {{SmIconLink|Book Special B Unfaded Icon.png|The Red Knight's Final Stratagem}} and several chests and crates full of items.
 
====Yafeu the djinni's room====
In the transitional hallway between the portal room and the hidden northern room, walk up to the eastern wooden chest to discover an illusory wall {{coords|374|1039}}. The room behind this wall contains a Peculiar Lamp.
 
Clicking on the Peculiar Lamp swaps you with whoever is currently stuck in the lamp (initially, [[Yafeu]] the [[Djinni]]). The character who clicked on the lamp is now stuck inside. ''"See: Escape Tactics" below for known methods of escape.''
 
You may also choose to fight [[Yafeu]] when he tries to leave, though he only grants 250xp and does not drop any items. Note: It can be a convenient tactic to swap in and out of the lamp between turns, because inside the lamp is considered a separate region which results in refreshing the actions for those who are swapping causing you to defeat Yafeu before he's able to attack again.
 
=====Escape tactics=====
*Summon any creature ([[Mage Hand]] works as well) and have them drag to move the lamp (the game will not let you take the throw action on the lamp) to swap places with your trapped character. Dismissing the trapped summon will destroy the lamp, assuming it was the only occupant.
**There is sometimes a [[Scroll of Summon Quasit]] in one of the Gilded Chests {{coords|-1602|113}}.
**If you have Scratch's Ball in your inventory, you can Summon Scratch inside the lamp and you will be transported out while he remains inside. If you then take a Short Rest right there and summon him again from outside the lamp, he will appear. Then a dead duplicate of Scratch will replace the lamp for a moment before disintegrating.
**If you have [[Second Marriage]], you can summon [[Connor Vinderblad]] inside the lamp and you will be transported out while he remains inside. The lamp will be destroyed at the end of his temporary duration, and he will appear dead where the lamp previously was.
*[[Banishment]] can also be used to escape the lamp.
 
====Hidden library====
The final hidden area can be found behind another illusory wall {{coords|359|1010}}, behind a wooden chest in the transitional hallway between the portal room and the door puzzle. This library contains notes about [[Lorroakan]]'s attempts to gain immortality, a letter from [[Lenore De Hurst]], and {{SmIconLink|Book Special C Unfaded Icon.png|Caution Before the Seelie}}.
 
==Notable characters==
*[[Yafeu]]
 
==Related quests==
*[[Unlock the Ancient Tome]]
*[[The Wizard of Waterdeep]]
 
==Notable items==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*[[The Red Knight's Final Stratagem]]
*{{MdRarityItem|The Red Knight's Final Stratagem}}: In a locked display case (DC 20) in the hidden northern room of the Vault {{coords|368|1057}}
*[[Hellfire Greataxe]]
*{{MdRarityItem|Scroll of Artistry of War}}: Received as a reward for reading The Red Knight's Final Stratagem.
*[[Caution Before the Seelie]]
*{{MdRarityItem|Hellfire Greataxe}}: In a Gilded Chest behind the Silverhand -> Illusion door (destroy the 'Illusion' door) {{coords|366|941}}
==Notable NPCs==
*{{MdRarityItem|Caution Before the Seelie}}: In a hidden library area behind an illusory wall {{coords|350|1010}}
*TBD
*{{MdRarityItem|Scroll of Bestial Communion}}: Received as a reward for reading Caution Before the Seelie.
==Creatures==
*{{MdRarityItem|The Tharchiate Codex}}: In a locked display case (DC 20) within the [[#Unlocking the Elminster and Karsus Vaults|Elminster Vault]] {{coords|417|998}}
*[TO BE ADDED]
*{{MdRarityItem|Pyroquickness Hat}}: In an invisible Opulent Chest within the Elminster Vault {{coords|415|995}}
==Notes and Trivia==
*{{MdRarityItem|The Annals of Karsus}}: On a bookshelf in the [[#Unlocking the Elminster and Karsus Vaults|Karsus Vault]] {{coords|318|997}}
*[TO BE ADDED]
*{{MdRarityItem|Scroll of Dethrone}}: On a bookshelf in the Karsus Vault next to The Annals of Karsus {{coords|318|997}}. A second copy is received as a reward for reading The Annals of Karsus as part of [[The Wizard of Waterdeep]].
*{{MdRarityItem|Foebreaker}}: In an invisible Gilded Chest in the Karsus Vault {{coords|327|1001}}
[[Category:Locations]][[Category:Act Three Locations]]
 
==Map==
[[File:Sorcerous Vault Map.png|center|frameless]]

Revision as of 01:40, 12 February 2024

The entry chamber of the Sorcerous Vault.

The Sorcerous Vault is a sub-area of Sorcerous Sundries. This area is fast travel restricted.

Overview

Accessing the Sorcerous Vault

There are two ways to access the Sorcerous Vault:

  1. Press the Weave Button labelled 'Vaults' in Ramazith's Tower, after jumping down to the middle level using the floating furniture. This teleports you to the hidden northern room of the Vault.
  2. Go up the stairs to the second floor of Sorcerous Sundries and lockpick (DC 15) the metal door to the left X: 12 Y: -79. Interact with the Clasped Book in the bookcase in this room to open a portal to the central room of the Vault.

Unlocking the Elminster and Karsus vaults

Note: See Invisibility See Invisibility is needed to safely traverse this area; each octagonal room contains an invisible lever that disables all of the traps in that room. Several chests in the vaults are also invisible.

To unlock the named vaults, open doors in the following order:

  • Silverhand → Evocation → Wish → pull the lever to unlock the Elminster Vault → proceed through any door to return to the beginning.
  • Silverhand → Abjuration → Silver → pull the lever to unlock the Karsus Vault → proceed through any door to return to the beginning.

Alternatively, theKnock Knock spell can be used to open the named doors.

The Elminster vault

The Tharchiate Codex and Pyroquickness Hat can be found here.

Hidden rooms

There are four hidden rooms in this area.

Hellfire Greataxe room

Behind the Silverhand → Illusion door lies the Hellfire Greataxe Hellfire Greataxe X: 366 Y: 941. Destroy the 'Illusion' door to find this room.

Hidden northern room

If you entered the Vault from Ramazith's Tower, you will begin in the hidden northern room. Otherwise, the room can be found behind a wall just north of the entry portal to the vault, locked behind a hidden button X: 369 Y: 1034 (requires a DC 15 Perception check to reveal). This room holds The Red Knight's Final Stratagem The Red Knight's Final Stratagem and several chests and crates full of items.

Yafeu the djinni's room

In the transitional hallway between the portal room and the hidden northern room, walk up to the eastern wooden chest to discover an illusory wall X: 374 Y: 1039. The room behind this wall contains a Peculiar Lamp.

Clicking on the Peculiar Lamp swaps you with whoever is currently stuck in the lamp (initially, Yafeu the Djinni). The character who clicked on the lamp is now stuck inside. "See: Escape Tactics" below for known methods of escape.

You may also choose to fight Yafeu when he tries to leave, though he only grants 250xp and does not drop any items. Note: It can be a convenient tactic to swap in and out of the lamp between turns, because inside the lamp is considered a separate region which results in refreshing the actions for those who are swapping causing you to defeat Yafeu before he's able to attack again.

Escape tactics
  • Summon any creature (Mage Hand works as well) and have them drag to move the lamp (the game will not let you take the throw action on the lamp) to swap places with your trapped character. Dismissing the trapped summon will destroy the lamp, assuming it was the only occupant.
    • There is sometimes a Scroll of Summon Quasit in one of the Gilded Chests X: -1602 Y: 113.
    • If you have Scratch's Ball in your inventory, you can Summon Scratch inside the lamp and you will be transported out while he remains inside. If you then take a Short Rest right there and summon him again from outside the lamp, he will appear. Then a dead duplicate of Scratch will replace the lamp for a moment before disintegrating.
    • If you have Second Marriage, you can summon Connor Vinderblad inside the lamp and you will be transported out while he remains inside. The lamp will be destroyed at the end of his temporary duration, and he will appear dead where the lamp previously was.
  • Banishment can also be used to escape the lamp.

Hidden library

The final hidden area can be found behind another illusory wall X: 359 Y: 1010, behind a wooden chest in the transitional hallway between the portal room and the door puzzle. This library contains notes about Lorroakan's attempts to gain immortality, a letter from Lenore De Hurst, and Caution Before the Seelie Caution Before the Seelie.

Notable characters

Related quests

Notable items

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Map

Sorcerous Vault Map.png