Chill of the Mountain: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Added page.)
 
mNo edit summary
(22 intermediate revisions by 6 users not shown)
Line 1: Line 1:
Monk version of [[Ray of Frost]].
{{ActionPage
 
| description = Call forth the cold mountain winds and reduce the target's movement speed by {{Distance|m=3}}.
Costs 1 [[Ki|Ki Point]].
| image = Ray of Frost.webp
| controller icon = Ray of Frost Icon.webp
| icon = Ray of Frost Unfaded Icon.webp
| summary = '''{{PAGENAME}}''' is an action that allows a {{Class|Way of the Four Elements}} to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of {{SAI|Ray of Frost}}.
| cost = action, ki
| damage = 1d10
| damage type = Cold
| range = ranged
| higher levels = At level 9, the damage dice increases by one to {{DamageInfo| 2d10 | Cold}}
| condition = Ray of Frost
| condition duration = 1
| attack roll = yes
| notes =
| class learns at level 3 = Way of the Four Elements
}}
{{MonkNavbox}}

Revision as of 08:40, 24 April 2024

Ray of Frost.webp

Chill of the Mountain is an action that allows a Way of the Four Elements Monk to hit with cold damage and reduce the movement speed of their opponent. This action is the Monk's equivalent of Ray of Frost Ray of Frost.

Description

Call forth the cold mountain winds and reduce the target's movement speed by 3 m / 10 ft.

Properties

Cost:
Action + Ki Point
Damage:
D10 Cold.png 1d10 (1~10) Damage TypesCold damage
Details:
Attack roll
 Range: 18 m / 60 ft

At Higher Levels

At level 9, the damage dice increases by one to
D10 Cold.png 2d10 (2~20) Damage TypesCold damage

Condition: Ray of Frost

Ray of Frost Ray of Frost

Duration: 1 turn

How to learn

Classes: