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Duckie Verish: Difference between revisions

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== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box|name=Main Hand Attack|*Uses [[Myrkulite Scourge]].
{{Feature box|Main Hand Attack|item=Myrkulite Scourge}}
*Can use [[Weapon Actions]].


{{Action}}}}{{Feature box|name=Incubate Death|image name=Generic Necrotic.webp|* Spawn a Skeletal Involucre. After 1 turn, the involucre explodes, dealing {{DamageText|3d8+3|Necrotic}} damage and birthing a [[Necromite]].
{{Feature box|Incubate Death}}


{{Range|m=18|ft=60}}
{{Feature box|Fireball}}


{{Action}}}}{{Feature box|name=Fireball|* Can cast as a Level 3 spell, dealing {{DamageText|8d6|Fire}}.
{{Feature box|Bone Chill}}
*{{Saving Throw|DEX}} to take half damage.
 
{{Range|m=18|ft=60}}
 
{{Action}}}}{{Feature box|name=Bone Chill|* Casts as a cantrip, scaled up once, for {{DamageText|2d8|Necrotic}}.
 
{{Cond|Bone Chilled}} 1 turn
 
{{Attack Roll}}
 
{{Range|m=18|ft=60}}
 
{{Action}}}}


== Notable loot ==
== Notable loot ==

Revision as of 09:34, 29 April 2024


Duckie Verish is a Cultist of the Absolute NPC found in Act Two.

She can be found in the Moonrise Towers Prison after the player has launched their assault on the cult.

Interactions

Duckie will always be hostile when encountered. Along with her allied necromancers Willinx Jindlebee and Sarabayle, she flanks the army of undead that greet any players that trespass into the prison.

Winning the battle awards Soldier backgrounds with the inspiration "A Bone To Pick."

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Myrkulite Scourge
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Necrotic.webp
Incubate Death Incubate Death ()
D8 Necrotic.png 3d8 + 3 (6~27) Damage TypesNecrotic
Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8Damage TypesNecrotic damage and birthing a necromite.
DEX Save
 Range: 24 m /  ft
Fireball.webp
Fireball Fireball ()
D6 Fire.png 8d6 (8~48) Damage TypesFire
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.
DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Bone Chill.webp
Bone Chill Bone Chill ()
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic
Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.
 Range: 18 m / 60 ft

Notable loot