Ansur/combat: Difference between revisions

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(→‎Spells and Abilities: "like a main action" because I prefer that wording more. More additional formatting suggestions.)
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{{Tab
{{CombatTab}}
|one=Ansur
{{Infobox statistics
|one-name=Overview
| name = Ansur
|two=Ansur/Combat
| image = edward-vanderghote-ansur.webp
|two-name=Combat
| imagesize = 0.8
}}[[File:edward-vanderghote-ansur.webp|300px|right|Character portrait by Edward Vanderghote]]This page focuses on [[Ansur]]'s behavior during combat encounters.
| race = Undead dragon
| size = Huge
| type = Undead
| armour_class = 19
| hit_points_tactician = 600
| hit_points = 400
| movement_speed_meters = 12
| movement_speed_feet = 40
| weight_kg = 4000
| weight_lb = 8000
| level = 17
| str = 25
| dex = 10
| con = 23
| int = 16
| wis = 15
| cha = 19
| proficiency_bonus = +6
| dex_save_proficiency = yes
| con_save_proficiency = yes
| wis_save_proficiency = yes
| cha_save_proficiency = yes
| resistant1 = Necrotic
| immune1 = Lightning
| immune2 = Poison
| condition1_name = Legendary Resistance: Incapacitation
| condition1_description = +10 bonus to your next Saving Throw against an incapacitating condition.
| condition2_name = Legendary Action: Draconic Fury
| condition2_description = This great drake will use Lightning Breath on the next creature that attacks it.
| condition3_name = Stormheart Resolve
| condition3_description = This creature begins {{Cond|Hoarding Energy}}, gains {{Temp hp|100}} for 1 round and loses all [[Incapacitated (Condition Type)|Incapacitating Conditions]] after losing all its hit points.
| condition3_mode = Honour


This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.
| feature1_name = Legendary Action: Draconic Wrath
| feature1_description = The dragon can retaliate against an attacker with its breath weapon once per round.
| feature1_mode = Tactician
| feature2_name = Greater Wyrm's Scales
| feature2_description = All incoming damage is reduced by 4.
| feature2_mode = Tactician
| feature3_name = Immutable Form
| feature3_description = Spells cannot alter your form, +5 to saving throws against Banishment.
| feature4_name = Magic Resistance
| feature4_description = Advantage on Saving Throws against Spells and other magical effects.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Turn Resistance
| feature6_description = Advantage on Saving throws against any effect that turns undead.
}}This page focuses on [[Ansur]]'s behaviour during combat encounters.


== Spells and Abilities ==
== Attacks and abilities ==
This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.


===Common===
{{Feature box|Lightning Breath (Ansur)}}
This section briefly describes useful information about the "common" abilities available to Ansur, but is more about specifying ''how Ansur'' uses them than it is about explaining the ability.


=====Fly=====
{{Feature box|Multiattack (Ansur)}}
''Main Page: [[Fly]]''
Ansur uses this ability to move around the map.


{{Feature box|Slam (Ansur)}}


=====Lightning Breath=====
{{Feature box|Fly (Ansur)}}
* ''Main Page: [[Lightning Breath]]''<br>
* Ansur uses this ability like a main action.
{{SavingThrow|DEX|dc=17}} to halve damage and avoid being [[Shocked (Condition)]].
{{DamageInfo|count=12|die=6|type=Lightning}}


{{Feature box|Gather Power}}


=====Multiattack=====
* Ansur gains {{cond|Hoarding Energy}} for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]].
* ''Main Page: [[Multiattack]]''
* While this status is active, he takes no other actions and his animations show him flying in the air above his position.
* Ansur uses this ability like a main action.
* He gains resistance to all damage types, but can still be attacked while in this state.
{{Attack Roll}}: +13
* There is no means of interrupting or cancelling this state.
{{DamageInfo|count=4|plus=7|die=8|type=Slashing}}
* Any enemies in range of Stormheart Nova will have the condition {{cond|Ansur's Ire}}; if this condition is removed (by taking cover etcetera), the character will not take damage.
{{DamageInfo|count=3|plus=7|die=8|type=Slashing}}{{DamageInfo|die=4|count=6|type=Lightning}}
{{Range|m=4|ft=13}}


{{Feature box|Stormheart Nova}}


=====Slam=====
* Ansur uses this ability when Hoarding Energy wears off.
* ''Main Page: [[Slam]]''
* All creatures and destructible objects are hit for {{DamageText|18d10|Lightning}}. Ansur will then begin to use [[# Bout of Storms|Bout of Storms]] at the start of each round thereafter.
* Ansur ''typically'' uses this ability as an Opportunity Attack.''
* Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become {{Cond|Wet}}. In ''Honour mode'', the rain gives a permanent {{Cond|Wet}} status and makes the characters vulnerable to lightning damage.
{{Attack Roll}}: +13
{{DamageInfo|count=6|plus=7|die=8|type=Bludgeoning}}
{{Range|m=4|ft=13}}
 
 
===Notable or Unique===
 
[[Draconic Wrath]]
* Ansur gains this condition at the start of each round.
* While this status is active, he will use [[Lightning Breath]] on the first creature attacking him, despire the tooltip say he would use [[Fire Breath]] instead.


[[Gather Power]]
{{Feature box|Bout of Storms}}
* Ansur applies the Condition of ''Hoarding Energy'' to himself for 2 Turns.
* While this status is active, he takes no other actions and his animations have him flying in the air above his position.
* He gains resistance to all damage type.
* He can still be attacked while in this state.
* Unconfirmed if there is any means of interrupting or cancelling this state.


[[Stormheart Nova]]
* Ansur gains condition {{cond|Legendary Action: Draconic Wrath}} at the start of each round. While this status is active, he will use {{SAI|Lightning Breath (Ansur)|Lightning Breath}} on the first creature who attacks him.
* Ansur uses this ability when Hoarding Energy wears off.
* All creatures and destructible objects are hit for 18d10 Lightning Damage, and...
* Ansur summons a total of five "Lightning Strike" entities into the initiative order. After all of these entities resolve their turns, another set of five Lightning Strikes will be added into the turn order after Ansur.
* Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become "Wet."


==Conditions==
==Conditions==
Line 68: Line 89:


''Ansur is immune to all of the following Conditions:''
''Ansur is immune to all of the following Conditions:''
* Command
* {{SAI|Command}}
* Dazed
* {{cond|Dazed}}
* Frightened
* {{cond|Frightened}}
* Hypnotised
* {{cond|Hypnotised}}
* Prone
* {{cond|Paralysed}}
* Sleeping
* {{cond|Prone}}
* Tasha's Hideous Laughter
* {{cond|Wet}}
* Is marked as an "Invalid Target" when attempting to use the melee ability [[Backbreaker]], for reasons unknown.
* {{cond|Hideous Laughter}}
* [[Steeped in Bliss (Condition)|Steeped In Bliss]]
* Is marked as an "Invalid Target" when attempting to use the melee abilities [[Backbreaker]] or [[Soulbreaker]], for reasons unknown.


===Vulnerabilities===
===Vulnerabilities===
'''Vulnerabilities''' include specific named Conditions that ''can be afflicted'' onto this character, even if the chance of ''successfully'' afflicting this condition on the character is really, really low.
'''Vulnerabilities''' include specific named Conditions that ''can be afflicted'' onto this character, even if the chance of ''successfully'' afflicting this condition on the character is very low.


''Ansur can be affected by all of the following Conditions:''
''Ansur can be affected by all of the following Conditions:''
* Bane
* {{cond|Bane}}
* Blinded
* {{cond|Blinded}}
* Compelled to Duel
* {{cond|Compelled to Duel}}
* Entangled
* {{cond|Confused}}
* Mental Fatigue
* {{cond|Entangled}}
* Shredded Armour
* {{cond|Mental Fatigue}}
* Silenced
* {{cond|Shredded Armour}}
* Stunned
* {{cond|Corrosive Spit}}
* Open Hand Technique: Staggered
* {{cond|Silenced}}
* Moonlight Butterflies
* {{cond|Stunned}}
* {{cond|Open Hand Technique: Staggered}}
* {{cond|Moonlight Butterflies}}
 
==Allies==
* 2x [[Water Myrmidon]]
 
==Encounter==
===Phase one===
When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends.
 
Ansur will generally use {{SAI|Lightning Breath}}, {{SAI|Multiattack (Ansur)}}, or {{SAI|Slam}} on nearby party members before flying to a nearby location. He will repeat this process until his hit points have been reduced to around 2/3 to 1/2 of his maximum hp.
 
Once Ansur's hit points has been sufficiently reduced, he will use {{SAI|Gather Power}} to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types. After hoarding energy, he will release {{SAI|Stormheart Nova}}, dealing enough Lightning damage to potentially kill the entire party in one hit. This attack will only hit creatures that have the condition {{cond|Ansur's Ire}}, which can be removed by taking cover.
 
=== Phase two ===
After using his Stormheart Nova, Ansur will summon five lightning strikes each turn with his attack [[# Bout of Storms|Bout of Storms]]. Any creatures standing inside the strikes will take damage at the end of the round. On ''Tactician'' or ''Honour'' difficulty, rain will begin to fall on the battlefield and make every party member permanently {{cond|wet}}.
 
==Tactics==
Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE [[Opportunity Attack]]s.
 
Ansur is also very difficult to incapictate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him.
 
The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water (surface)}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance.
 
Ansur's [[Stormheart Nova]] can be survived by hiding near the various [[Attuned Crystal]] structures on the battlefield, though these structures will themselves be destroyed by the Nova. {{SAI|Globe of Invulnerability}} will also protect party members from the Nova.
 
Since the majority of Ansur's damage is {{DamageType|Lightning}}, it can be reduced via sources of lightning resistance:
* {{RarityItem|The Sparkswall}} (can also prevent electrocution on electrified surfaces)
* {{RarityItem|Elixir of Lightning Resistance}} (can be thrown on the ground to hit multiple allies standing near each other)

Revision as of 16:42, 6 May 2024

This page focuses on Ansur's behaviour during combat encounters.

Attacks and abilities

This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.

Generic Lightning.webp
D6 Lightning.png 12d6 (12~72) Damage TypesLightning damage

Breathe bolts of lightning that strike and possibly Shock Shock your foes.
DEX Save
 Range: 60 m / 200 ft
AoE: 6 m / 20 ft (Radius)
Multiattack Earth Elemental.webp
D8 Bludgeoning.png 4d8 (4~32) Damage TypesBludgeoning damage
+
D8 Piercing.png 3d8 (3~24) Damage TypesPiercing damage

Ravage your foes with claws and rotted draconic fangs.
 Range: 4 m / 13 ft
Generic Physical.webp
Slam Slam ()
D8 Bludgeoning.png 6d8 (6~48) Damage TypesBludgeoning damage

Slam the ground, possibly knocking nearby targets Prone Prone.
 Range: 4 m / 13 ft
AoE: 3 m / 10 ft (Radius)

Fly (Ansur)

Chromatic Orb Lightning.webp

Take flight, land, and begin to gather power.
 Range: 30 m / 100 ft
  • Ansur gains Hoarding Energy Hoarding Energy for 2 Turns, after which he will use Stormheart Nova.
  • While this status is active, he takes no other actions and his animations show him flying in the air above his position.
  • He gains resistance to all damage types, but can still be attacked while in this state.
  • There is no means of interrupting or cancelling this state.
  • Any enemies in range of Stormheart Nova will have the condition Ansur's Ire Ansur's Ire; if this condition is removed (by taking cover etcetera), the character will not take damage.
Chain Lightning.webp
D10 Lightning.png 18d10 (18~180) Damage TypesLightning damage

Blast the entire arena with an explosion of lightning, possibly Shocking Shocking your foes.
DEX Save
 Melee: 1.5 m / 5  ft
AoE: 40 m / 130 ft (Radius)
  • Ansur uses this ability when Hoarding Energy wears off.
  • All creatures and destructible objects are hit for 18d10Damage TypesLightning. Ansur will then begin to use Bout of Storms at the start of each round thereafter.
  • Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become Wet Wet. In Honour mode, the rain gives a permanent Wet Wet status and makes the characters vulnerable to lightning damage.
Generic Lightning.webp
D10 Lightning.png 6d10 (6~60) Damage TypesLightning damage

Ansur calls down tines of lightning that strike all around him in wild erratic patterns.
 Range: 99 m / 325 ft

Conditions

This information is not specified on Ansur's Examine page, but has resulted from contributor testing.

Immunities

Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.

Ansur is immune to all of the following Conditions:

Vulnerabilities

Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is very low.

Ansur can be affected by all of the following Conditions:

Allies

Encounter

Phase one

When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends.

Ansur will generally use Lightning Breath Lightning Breath, Multiattack (Ansur) Multiattack (Ansur), or Slam Slam on nearby party members before flying to a nearby location. He will repeat this process until his hit points have been reduced to around 2/3 to 1/2 of his maximum hp.

Once Ansur's hit points has been sufficiently reduced, he will use Gather Power Gather Power to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types. After hoarding energy, he will release Stormheart Nova Stormheart Nova, dealing enough Lightning damage to potentially kill the entire party in one hit. This attack will only hit creatures that have the condition Ansur's Ire Ansur's Ire, which can be removed by taking cover.

Phase two

After using his Stormheart Nova, Ansur will summon five lightning strikes each turn with his attack Bout of Storms. Any creatures standing inside the strikes will take damage at the end of the round. On Tactician or Honour difficulty, rain will begin to fall on the battlefield and make every party member permanently Wet Wet.

Tactics

Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE Opportunity Attacks.

Ansur is also very difficult to incapictate. As an Undead he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes Mind Blast Mind Blast and other Illithid powers an effective option to deal with him.

The two Water Myrmidons he summons can be quite problematic since their Healing Vapours Healing Vapours ability covers a large area in a Water Water that Ansur can turn into an Electrified Water Electrified Water surface. It is generally best to kill them first before they become too much of a nuisance.

Ansur's Stormheart Nova can be survived by hiding near the various Attuned Crystal structures on the battlefield, though these structures will themselves be destroyed by the Nova. Globe of Invulnerability Globe of Invulnerability will also protect party members from the Nova.

Since the majority of Ansur's damage is Damage TypesLightning, it can be reduced via sources of lightning resistance: