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Scorching Ray: Difference between revisions
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{{hatnote|For the equivalent [[Way of the Four Elements]] [[Monk]] spell, see {{SAI|Embrace of the Inferno}}.}} | |||
{{SpellPage | {{SpellPage | ||
| name = Scorching Ray | | name = Scorching Ray | ||
| image = Scorching Ray | | image = Scorching Ray.webp | ||
| level = 2 | | level = 2 | ||
| school = Evocation | | school = Evocation | ||
| classes = Sorcerer, Wizard, | | ritual = | ||
| summary = | | classes = Sorcerer, Wizard | ||
| class learns at level 3 = Sorcerer, Wizard, The Fiend, Light Domain:Domain | |||
| description = Hurl 3 rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| | | class learns at level 7 = Eldritch Knight | ||
| class learns at level 8 = Arcane Trickster | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| granted by items = Circlet of Blasting:Long Rest, Gloves of Cinder and Sizzle:Long Rest, Hellfire Hand Crossbow:Short Rest, Scroll of Scorching Ray | |||
| summary = This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage. | |||
| description = Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage. | |||
| cost = action, spell2 | |||
| attack roll = yes | | attack roll = yes | ||
| damage = 2d6 | | damage = 2d6 | ||
| damage modifier = | |||
| damage type = Fire | | damage type = Fire | ||
| damage save = | |||
| damage save effect = | |||
| damage per = ray | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = ranged | | range = ranged | ||
| higher levels = | | range m = | ||
| notes = | | range ft = | ||
* A target afflicted by | | aoe = | ||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level hurls an additional ray for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | |||
| variants = | |||
| notes = * A target afflicted by {{SAI|Hex}} will take an additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray. | |||
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{SAI|Death Ward}} activates, which means that after 2 attacks the target would lose the {{SAI|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{SAI|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438). | |||
* The incantation for Scorching Ray is '''Ardē''', the Latin command "burn/blaze!" | |||
| video = | |||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Scorching ray|long}} | |||
[[Category:Sources of Fire damage]] |
Latest revision as of 10:57, 30 July 2024
For the equivalent Way of the Four Elements Monk spell, see .
Scorching Ray is a level 2 evocation spell. This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage.
Description
Hurl 3 rays of fire. Each ray deals 2d6Fire damage.
Properties
- Cost
- Action + Level 2 Spell Slot
- Damage
- 2d6 (2~12) Fire per ray
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level hurls an additional ray for each Spell Slot Level above 2nd.How to learn
Classes:
- Class Level 3: Sorcerer, Wizard, The Fiend, and Light Domain (Domain)
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 7: Eldritch Knight
- Class Level 8: Arcane Trickster
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Circlet of Blasting ( Recharge: Long rest)
- Gloves of Cinder and Sizzle ( Recharge: Long rest)
- Hellfire Hand Crossbow ( Recharge: Short rest)
- Scroll of Scorching Ray
Notes
- A target afflicted by 1d6Necrotic damage from each ray. will take an additional
- When interacting with effects like the target the 2nd attack appears to apply before the activates, which means that after 2 attacks the target would lose the but remain with 1HP. If the initial attack would have 3 applications then the target would be on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like and (as of 4.1.1.3669438). and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to
- The incantation for Scorching Ray is Ardē, the Latin command "burn/blaze!"