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Scorching Ray: Difference between revisions

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{{hatnote|For the equivalent [[Way of the Four Elements]] [[Monk]] spell, see {{SAI|Embrace of the Inferno}}.}}
{{SpellPage
{{SpellPage
| name = Scorching Ray
| name = Scorching Ray
| image = Scorching Ray Icon.png
| image = Scorching Ray.webp
| level = 2
| level = 2
| school = Evocation
| school = Evocation
| classes = Sorcerer, Wizard, Warlock, Cleric
| ritual =
| summary = It allows the caster to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each Ray deals {{DamageText|2d6|Fire}} damage. Each ray rolls a seperate [[Attack Roll]].
| classes = Sorcerer, Wizard
| learns at level 3 = Sorcerer, Wizard, Fiend, Light Domain
| class learns at level 3 = Sorcerer, Wizard, The Fiend, Light Domain:Domain
| description = Hurl 3 rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage on a hit.  
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| action type = action
| class learns at level 7 = Eldritch Knight
| class learns at level 8 = Arcane Trickster
| class learns at level 10 = Bard:via [[Magical Secrets]]
| granted by items = Circlet of Blasting:Long Rest, Gloves of Cinder and Sizzle:Long Rest, Hellfire Hand Crossbow:Short Rest, Scroll of Scorching Ray
| summary = This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage.
| description = Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage.
| cost = action, spell2
| attack roll = yes
| attack roll = yes
| damage = 2d6
| damage = 2d6
| damage modifier =
| damage type = Fire
| damage type = Fire
| damage save =
| damage save effect =
| damage per = ray
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = ranged
| range = ranged
| higher levels = At Spell Slot Level 3 or higher, this spell fires an additional ray for each spell slot level above 2nd.
| range m =
| notes =  
| range ft =
* A target afflicted by [[Hex]] will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray.
| aoe =
| aoe m =
| aoe ft =
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
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| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level hurls an additional ray for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| notes = * A target afflicted by {{SAI|Hex}} will take an additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray.
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{SAI|Death Ward}} activates, which means that after 2 attacks the target would lose the {{SAI|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{SAI|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
* The incantation for Scorching Ray is '''Ardē''', the Latin command "burn/blaze!"
| video =
}}
}}
== External Links ==
* {{FRWiki|Scorching ray|long}}
[[Category:Sources of Fire damage]]

Latest revision as of 10:57, 30 July 2024

For the equivalent Way of the Four Elements Monk spell, see Embrace of the Inferno Embrace of the Inferno.
Scorching Ray.webp

Scorching Ray is a level 2 evocation spell. This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage.

Description

Hurl 3 rays of fire. Each ray deals 2d6Damage TypesFire damage.

Properties

Cost
Action + Level 2 Spell Slot
Damage
D6 Fire.png 2d6 (2~12) Damage TypesFire per ray
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

Upcast: Casting this spell at a higher level hurls an additional ray for each Spell Slot Level above 2nd.

How to learn

Classes:

Granted by the following items:

Notes

  • A target afflicted by Hex Hex will take an additional 1d6Damage TypesNecrotic damage from each ray.
  • When interacting with effects like Death Ward Death Ward and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to down down the target the 2nd attack appears to apply before the Death Ward Death Ward activates, which means that after 2 attacks the target would lose the Death Ward Death Ward but remain with 1HP. If the initial attack would have 3 applications then the target would be downed downed on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a Death Ward Death Ward applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like Magic Missile Magic Missile and Eldritch Blast Eldritch Blast (as of 4.1.1.3669438).
  • The incantation for Scorching Ray is Ardē, the Latin command "burn/blaze!"

External Links[edit | edit source]