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[[Spell]] > [[Spell#List%20Of%20Spells|List Of Spells]] > [[Spell#2nd Level Spells|2nd Level Spells]] > Scorching Ray
{{hatnote|For the equivalent [[Way of the Four Elements]] [[Monk]] spell, see {{SAI|Embrace of the Inferno}}.}}
----'''Scorching Ray''' is a [[Spell#2nd Level Spells|Level 2]] Evocation spell. This spell allows the spellcaster to hurl three rays of fire at targets within range.
[[File:Scorching Ray Icon.png|thumb|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Hurl 3 rays of fire. Each ray deals <span style="color:#ff6600">2d6 Fire damage</span>."''</div>
----
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Slots Icon 2.png|frameless|25px]] '''Level 2 Spell Slot'''</div>
----
| Damage = <span style="color:#ff6600">2d6</span>
| Damage Types = [[Damage Types|<span style="color:#ff6600">Fire</span>]]
| Range = 18m / 60ft
| School = Evocation
| Concentration = None
| Class = [[Sorcerer]], [[Wizard]]
}}]]


== Description ==
{{SpellPage
| name = Scorching Ray
| image = Scorching Ray.webp
| level = 2
| school = Evocation
| ritual =
| classes = Sorcerer, Wizard
| class learns at level 3 = Sorcerer, Wizard, The Fiend, Light Domain:Domain
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 7 = Eldritch Knight
| class learns at level 8 = Arcane Trickster
| class learns at level 10 = Bard:via [[Magical Secrets]]
| granted by items = Circlet of Blasting:Long Rest, Gloves of Cinder and Sizzle:Long Rest, Hellfire Hand Crossbow:Short Rest, Scroll of Scorching Ray
| summary = This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage.
| description = Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage.
| cost = action, spell2
| attack roll = yes
| damage = 2d6
| damage modifier =
| damage type = Fire
| damage save =
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| damage per = ray
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| range = ranged
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level hurls an additional ray for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| notes = * A target afflicted by {{SAI|Hex}} will take an additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray.
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{SAI|Death Ward}} activates, which means that after 2 attacks the target would lose the {{SAI|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{SAI|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
* The incantation for Scorching Ray is '''Ardē''', the Latin command "burn/blaze!"
| video =
}}


Hurl three rays of fire. Make a ranged spell attack for each ray. For each ray that hits, you deal {{DamageText|2d6|Fire}} damage. You can hurl the rays at one target or several.
== External Links ==
* {{FRWiki|Scorching ray|long}}


== Properties ==
[[Category:Sources of Fire damage]]
 
''Available to Level 3 [[Sorcerer]], [[Wizard]]. [[Cleric]] ([[Light Domain]]) and [[Warlock]] ([[The Fiend]])''
 
* Damage: '''Per ray:''' {{damage|count=2|die=6|type=Fire}}
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
 
== At Higher Levels ==
 
When the spell is cast a 3rd Level or higher, hurl an additional ray that deals {{DamageText|2d6|Fire}} damage for each spell slots level above 2nd.

Latest revision as of 10:57, 30 July 2024

For the equivalent Way of the Four Elements Monk spell, see Embrace of the Inferno Embrace of the Inferno.
Scorching Ray.webp

Scorching Ray is a level 2 evocation spell. This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage.

Description

Hurl 3 rays of fire. Each ray deals 2d6Damage TypesFire damage.

Properties

Cost
Action + Level 2 Spell Slot
Damage
D6 Fire.png 2d6 (2~12) Damage TypesFire per ray
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

Upcast: Casting this spell at a higher level hurls an additional ray for each Spell Slot Level above 2nd.

How to learn

Classes:

Granted by the following items:

Notes

  • A target afflicted by Hex Hex will take an additional 1d6Damage TypesNecrotic damage from each ray.
  • When interacting with effects like Death Ward Death Ward and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to down down the target the 2nd attack appears to apply before the Death Ward Death Ward activates, which means that after 2 attacks the target would lose the Death Ward Death Ward but remain with 1HP. If the initial attack would have 3 applications then the target would be downed downed on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a Death Ward Death Ward applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like Magic Missile Magic Missile and Eldritch Blast Eldritch Blast (as of 4.1.1.3669438).
  • The incantation for Scorching Ray is Ardē, the Latin command "burn/blaze!"

External Links[edit | edit source]