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{{PageSeo
{{PageSeo
| description = Us is an Intellect Devourer NPC and Companion during the Prologue of Baldur's Gate 3. It can be found aboard the Nautiloid, trapped inside the head of an Elf named Myrnath.  
| title = Us
| description = Us is an Intellect Devourer and Attached Follower during the Prologue of Baldur's Gate 3. It can be found aboard the Nautiloid, trapped inside the head of an Elf named Myrnath.  
| image = Us.png
| image = Us.png
}}
}}
{{Infobox character
{{Infobox creature
| name = Us
| name = Us
| image = Us.png
| image = <gallery>
Us.png|In-game
Portrait Us.png|Portrait
</gallery>
| voice = Clare Corbett
| voice = Clare Corbett
| role = [[Temporary companion]], familiar
| role = [[Attached Follower]], [[Familiar]]
| level = 1
| level = 1
| race = [[Intellect Devourer|Intellect devourer]]
| race = [[Intellect Devourer]]
 
| size = [[Small]]
| modules =
| type = [[Aberration]]
{{Infobox statistics
| ac = 12
| child = yes
| hp = 21
| size = Small
| t hp = 27
| type = Aberration
| movement m = 9
| armour_class = 12
| weight kg = 20
| hit_points = 21
| hit_points_tactician = 27
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 20
| weight_lb = 40
| hiddenlevel = 1
| str = 6
| str = 6
| dex = 14
| dex = 14
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| wis = 11
| wis = 11
| cha = 10
| cha = 10
 
| passives = Blindsight, Darkvision, Opportunity Attack
| feature1_name = Blindsight
}}
| feature1_description = Can perceive its surroundings without relying on sight.
{{Infobox creature
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
 
|modules = {{infobox statistics
| subbox = yes
| mode = Summon Us differences
| mode = Summon Us differences
| initiative = +2
| hp = 55
| hit_points = 55
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Necrotic resistant full
| resistant1 = Slashing
| resistant2 = Piercing
| resistant3 = Bludgeoning
| resistant4 = Necrotic }}
}}
}}
}}
'''Us''' is an [[Intellect Devourer|intellect devourer]] and [[temporary companion]] met during the [[Prologue]] of ''[[Baldur's Gate 3]]''. It can be found aboard the [[Nautiloid]], trapped inside the head of an elf named [[Myrnath]].


== Events of Baldur's Gate 3 ==
'''Us''' is an [[Intellect Devourer]] and [[Attached Follower]] met during the [[Prologue]] of ''[[Baldur's Gate 3]]''. It can be found aboard the [[Nautiloid]], trapped inside the head of an elf named [[Myrnath]].
===Prologue ===
 
Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed. The player can find them taking the elevator in the second room aboard the Nautiloid. The player will have to pass an [[ability check]] to free it. When freed, it will initially start with the [[Newborn (Condition)|Newborn]] condition: temporarily lowering its max HP to 11 and its AC to 7. This only lasts a few turns, however.
== Involvement ==
=== Prologue ===
Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed, in the second room aboard the Nautiloid. Passing an [[Ability Check]] results in freeing it. When freed, it will initially start with the [[Newborn (Condition)|Newborn]] condition: temporarily lowering its max HP to 11 and its AC to 7. This only lasts a few turns, however.


If the player also passes the [[Dexterity]] ability check "Mutilate the brain.", Us will end up [[Lobotomised (Condition)|Lobotomised]], reducing their [[Intelligence]] from 12 to 8. This condition is permanent and cuts Us from the rest of the hive mind, allowing the player to attack other Intellect Devourers on the nautiloid without turning Us hostile. If you fail the dexterity check, Us will flee instead, turning it and all other Intellect Devourers hostile.{{SpoilerDurge|The Dark Urge will have {{advantage}} SPLIT-SPLATTER! on this Dexterity check.}}
If also passing the [[Dexterity]] ability check "Mutilate the brain", Us will end up {{cond|Lobotomised|lobotomised}}, reducing their [[Intelligence]] from 12 to 8, and reducing movement from 9 m / 30 ft to 6 m / 20 ft. This condition is permanent and cuts Us from the rest of the hive mind, allowing to attack other Intellect Devourers on the nautiloid without turning Us hostile. If failing the dexterity check, Us will flee instead, turning it and all other Intellect Devourers hostile. The Dark Urge will have {{advantage}} SPLIT-SPLATTER! on this Dexterity check.


Once freed, Us will urge the player to head to the [[Prologue#Helm_Of_The_Nautilod|Helm Room]]. Options to either tell Us to go away, to attack it, or to ask it to join the party will present. Us will agree if asked to join.  
Once freed, Us will urge the party toward the [[Prologue#Helm_Of_The_Nautilod|Helm Room]]. The player character can tell Us to go away, attack it, or ask it to join the party. If asked, Us will join the party.


Us will disappear after the crash.
Us will disappear after the crash at the end of the Prologue.


=== Act Two ===
=== Act Two ===
{{spoiler warning|act=2}}
If Us survives the Prologue, it can later be found in the Morgue within the [[Mind Flayer Colony]]. It has been labelled an aberrant and as a result is caged. If freeing it, {{SmRarityItem|Summon Us}} will allow the party to summon Us as an ally once per short rest.
Us can later be found in the Morgue within the [[Mind Flayer Colony]]. It has been labelled an aberrant and as a result is caged. If you free it, you receive [[Summon Us]], allowing you to summon Us as an ally once per short rest. If Us died aboard the Nautiloid in Act One, it will not appear in the cage during Act Two.


As a summon, Us has an increased 55 hit points, and resistances to physical and Necrotic damage. Us' appearance changes also; its veins becomes more pronounced and it gains an overall more pale appearance, with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions.
As a summon, Us has 55 hit points and resistances to physical and Necrotic damage. Us' appearance also changes; its veins become more pronounced and it gains an overall paler appearance, with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions.


After leaving the Mind Flayer Colony Us will remain with the player and mention that it will appear as a "kitty" to anyone besides the party.
If lobotomised in Act One, Us will still have the {{cond|Lobotomised|lobotomised}} condition.
 
After leaving the Mind Flayer Colony, Us will remain with the party. It mentions that it will appear as a "kitty" to anyone besides the party.


== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box|link=Claws (Intellect Devourer)|name=Claws|image name=Claws Imp Icon.png
{{Feature box|Claws (Intellect Devourer)}}
| Melee attack dealing {{DamageInfo|2d8+2|Slashing}}.
{{action}}
}}
 
{{Feature box|name=Devour Intellect|image name = Devour Intellect Icon.png
|Consume a creature's mind.
* If the creature has [[Intelligence]] bellow 4 deal {{DamageInfo|2d10|Psychic}} and cause {{cond|Stunned}}
* Otherwise reduce Intelligence by 3.
* {{Saving Throw|INT}}
{{condition|Devoured Intellect}}


{{action}}
{{Feature box|Devour Intellect}}
}}


{{Feature box|name=Synaptic Discharge|image name =Devour Intellect Icon.png
{{Feature box|Synaptic Discharge}}
| Ranged attack dealing {{DamageInfo|1d6+2|Psychic}}
{{action}}
}}


== Related items ==
== Related items ==
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== Gallery ==
== Gallery ==
<gallery heights=150 mode=packed>
<gallery heights="250" mode="packed">
Greenintellectdevourer.png|Summon Us.
Intellect Devourer Model.png|Us' basic intellect devourer model
Intellect Devourer Model.png|Us' basic intellect devourer model.
Greenintellectdevourer.png|Summon Us
</gallery>
</gallery>


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{{notebegin}}
{{notebegin}}
*Us is one of the few characters with multiple voice actors.
*Us is one of the few characters with multiple voice actors.
*When the player enters the Helm Room, the [[Mind Flayer]] there will order them to connect the transponder. Should Us be the only one to enter the room, the mind flayer will have specific dialogue to order Us to find a thrall instead.
*When entering the Helm Room of the Nautiloid, the [[Mind Flayer]] there will order them to connect the transponder. Should Us be the only one to enter the room, the mind flayer will have specific dialogue to order Us to find a thrall instead.
*Us is a completely independent type of summon. It can be used simultaneously with any other summon such as [[Find Familiar]] or [[Ranger's Companion]].
{{noteend}}
{{noteend}}


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{{FRWiki|Us|long}}
{{FRWiki|Us|long}}


{{Prologue}}
{{Nautiloid}}
[[Category: Followers of the Absolute]]
{{Mind Flayer Colony}}
[[Category: Intellect Devourers]]
[[Category:Aberrations]]
[[Category: Temporary Companions]]
[[Category:Intellect Devourers]]
[[Category: Aberrations]]
[[Category:Characters]]
[[Category:Characters in the Nautiloid]]
[[Category:Characters in the Mind Flayer Colony]]
[[Category:Characters in Act One]]
[[Category:Characters in Act Two]]
[[Category:Attached Followers]]

Latest revision as of 21:24, 19 November 2024

Us is an Intellect Devourer and Attached Follower met during the Prologue of Baldur's Gate 3. It can be found aboard the Nautiloid, trapped inside the head of an elf named Myrnath.

Involvement[edit | edit source]

Prologue[edit | edit source]

Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed, in the second room aboard the Nautiloid. Passing an Ability Check results in freeing it. When freed, it will initially start with the Newborn condition: temporarily lowering its max HP to 11 and its AC to 7. This only lasts a few turns, however.

If also passing the Dexterity ability check "Mutilate the brain", Us will end up lobotomised lobotomised, reducing their Intelligence from 12 to 8, and reducing movement from 9 m / 30 ft to 6 m / 20 ft. This condition is permanent and cuts Us from the rest of the hive mind, allowing to attack other Intellect Devourers on the nautiloid without turning Us hostile. If failing the dexterity check, Us will flee instead, turning it and all other Intellect Devourers hostile. The Dark Urge will have Advantage Icon.png Advantage SPLIT-SPLATTER! on this Dexterity check.

Once freed, Us will urge the party toward the Helm Room. The player character can tell Us to go away, attack it, or ask it to join the party. If asked, Us will join the party.

Us will disappear after the crash at the end of the Prologue.

Act Two[edit | edit source]

If Us survives the Prologue, it can later be found in the Morgue within the Mind Flayer Colony. It has been labelled an aberrant and as a result is caged. If freeing it, Summon Us will allow the party to summon Us as an ally once per short rest.

As a summon, Us has 55 hit points and resistances to physical and Necrotic damage. Us' appearance also changes; its veins become more pronounced and it gains an overall paler appearance, with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions.

If lobotomised in Act One, Us will still have the lobotomised lobotomised condition.

After leaving the Mind Flayer Colony, Us will remain with the party. It mentions that it will appear as a "kitty" to anyone besides the party.

Attacks and abilities[edit | edit source]

Claws Imp.webp
Claws Claws ()

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft
Devour Intellect.webp
Devour Intellect Devour Intellect ()
D10 Psychic.png 2d10 (2~20) Damage TypesPsychic

Consume a creature's mind. If its Intelligence is below 4, it takes damage and is Stunned Stunned. Otherwise, its Intelligence is reduced by 3.

INT Save
 Melee: 1.5 m / 5  ft
Synaptic Discharge.webp
Synaptic Discharge Synaptic Discharge ()
D6 Psychic.png 1d6 + 2 (3~8) Damage TypesPsychic

Expel a wave of telepathic energy.

 Range: 18 m / 60 ft
Recharge: Per turn

Related items[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Us is one of the few characters with multiple voice actors.
  • When entering the Helm Room of the Nautiloid, the Mind Flayer there will order them to connect the transponder. Should Us be the only one to enter the room, the mind flayer will have specific dialogue to order Us to find a thrall instead.
  • Us is a completely independent type of summon. It can be used simultaneously with any other summon such as Find Familiar or Ranger's Companion.

External links[edit | edit source]

Us on the Forgotten Realms Wiki