(Rewrote misleading ability description. It's not a once-per-day ability, it can be used as long as you have charges)
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'''Arcane Recovery''' is a [[Wizard]] Action. This ability allows them to regain certain Spell Slots once a day.
{{ActionPage
|image=Arcane Recovery.webp
== Description ==
|summary='''Arcane Recovery''' is a [[Wizard]] class action. This ability allows you to regain half your wizard level, rounded up, in spell slots once per day.
Once per day out of combat, you can replenish expended [[Spell#Spell Slots|Spell Slots]].
|description = Replenish [[Spells#Spell Slots|Spell Slots]] while out of combat. You cannot restore spell slots above 5th level.
* A wizard receives a number of {{r|arcrec|forceplural=yes}} equal to class level divided by two, rounded up. For example, a level 5 wizard will have {{r|arcrec|3}} total.
* These charges replenish after a long rest.
* Recovering a spell slot costs a number of charges equal to the spell level. For example, recovering a {{r|l3}} costs {{r|arcrec|3}}.
* The maximum spell level that can be replenished is capped at level 5 even though a level 11 or 12 wizard will have 6 total charges.
* Unlike {{SAI|Create Spell Slot}}, this action cannot add new spell slots, only replenish expended slots.
|class learns at level 1 = Wizard
|video=Arcane Recovery Visuals.mp4
}}
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Latest revision as of 07:04, 22 November 2024
Arcane Recovery is a Wizard class action. This ability allows you to regain half your wizard level, rounded up, in spell slots once per day.
Description
Replenish Spell Slots while out of combat. You cannot restore spell slots above 5th level.
A wizard receives a number of Arcane Recovery Charges equal to class level divided by two, rounded up. For example, a level 5 wizard will have 3 Arcane Recovery Charges total.
These charges replenish after a long rest.
Recovering a spell slot costs a number of charges equal to the spell level. For example, recovering a Level 3 Spell Slot costs 3 Arcane Recovery Charges.
The maximum spell level that can be replenished is capped at level 5 even though a level 11 or 12 wizard will have 6 total charges.
Unlike Create Spell Slot, this action cannot add new spell slots, only replenish expended slots.