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Nature Domain: Difference between revisions

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{{PageSeo
| description = Nature Domain is a subclass of Cleric.
| image = Nature_Domain_Icon.png
}}
'''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]].
 
The player-selectable [[Deities|deities]] directly associated with this domain are [[Deities#Eilistraee|Eilistraee]] and [[Deities#Mielikki|Mielikki]].
 
{{Quote class|{{PAGENAME}}}}
 
== Subclass features ==
{{SubclassNote|Cleric}}
 
{{Level header|1}}
 
* Gain {{HeavyArmour}} Proficiency
 
{{HorizontalRuleImage}}
 
; {{SAI|Acolyte of Nature|w=40}}
: Choose one skill [[Proficiency|proficiency]] between the following:
:* {{Skill|Animal Handling}}
:* {{Skill|Nature}}
:* {{Skill|Survival}}
: Choose one cantrip to learn from the Druid cantrip list:
:* {{SAI|Poison Spray}}
:* {{SAI|Produce Flame}}
:* {{SAI|Shillelagh}}
:* {{SAI|Thorn Whip}}
 
{{HorizontalRuleImage}}
 
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Speak with Animals|r=16}}
:* {{SAI|Animal Friendship}}
 
{{Level header|2}}
 
; {{SAI|Charm Animals and Plants|w=40}}
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
:: Channel fey magic to {{Cond|Charmed|Charm}} nearby beasts and plants for 10 turns.
 
{{Level header|3}}
 
; Domain Spells
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Barkskin|c=16}}
:* {{SAI|Spike Growth|c=16}}
 
{{Level header|5}}
 
; Domain Spells
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Plant Growth}}
:* {{SAI|Sleet Storm|c=16}}
 
{{Level header|6}}
 
; {{SAI|Dampen Elements|w=40}}
: When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage.
 
{{Level header|7}}
 
; Domain Spells
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Dominate Beast|c=16}}
:* {{SAI|Grasping Vine|c=16}}
 
{{Level header|8}}
 
; {{SAI|Divine Strike: Elemental Fury|w=40}}
: Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
:{{table list|
:; {{SAI|Divine Strike: Cold (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage on a melee weapon attack.
:; {{SAI|Divine Strike: Cold (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage on a ranged weapon attack.
:; {{SAI|Divine Strike: Fire (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage on a melee weapon attack.
:; {{SAI|Divine Strike: Fire (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage on a ranged weapon attack.
:; {{SAI|Divine Strike: Lightning (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage on a melee weapon attack.
:; {{SAI|Divine Strike: Lightning (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage on a ranged weapon attack.
}}
 
{{Level header|9}}
 
; Domain Spells
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Insect Plague|c=16}}
:* {{SAI|Wall of Stone|c=16}}
 
== External links ==
* {{FRWiki|Nature domain|long}}
 
[[Category:Subclasses]]
{{ClericNavbox}}

Latest revision as of 00:13, 6 September 2024

Nature Domain is one of the Subclasses of Cleric.

The player-selectable deities directly associated with this domain are Eilistraee and Mielikki.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1

Acolyte of Nature Acolyte of Nature
Choose one skill proficiency between the following:
Choose one cantrip to learn from the Druid cantrip list:
Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 2

Charm Animals and Plants Charm Animals and Plants
Channel Divinity Action
Channel fey magic to Charm Charm nearby beasts and plants for 10 turns.

Level 3

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 5

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 6

Dampen Elements Dampen Elements
When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.

Level 7

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 8

Divine Strike: Elemental Fury Divine Strike: Elemental Fury
Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
Divine Strike: Cold (Melee) Divine Strike: Cold (Melee)
Deal an additional 1d8Damage TypesCold damage on a melee weapon attack.
Divine Strike: Cold (Ranged) Divine Strike: Cold (Ranged)
Deal an additional 1d8Damage TypesCold damage on a ranged weapon attack.
Divine Strike: Fire (Melee) Divine Strike: Fire (Melee)
Deal an additional 1d8Damage TypesFire damage on a melee weapon attack.
Divine Strike: Fire (Ranged) Divine Strike: Fire (Ranged)
Deal an additional 1d8Damage TypesFire damage on a ranged weapon attack.
Divine Strike: Lightning (Melee) Divine Strike: Lightning (Melee)
Deal an additional 1d8Damage TypesLightning damage on a melee weapon attack.
Divine Strike: Lightning (Ranged) Divine Strike: Lightning (Ranged)
Deal an additional 1d8Damage TypesLightning damage on a ranged weapon attack.

Level 9

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

External links[edit | edit source]