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{{PageSeo
{{PageSeo
| description = Nature Domain is a subclass of Cleric.
| description = Nature Domain is a subclass of Cleric.
| image = Nature Domain Subclass 300px.png
| image = Nature_Domain_Icon.png
}}
}}
'''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]].


[[Category:Subclasses]]
The player-selectable [[Deities|deities]] directly associated with this domain are [[Deities#Eilistraee|Eilistraee]] and [[Deities#Mielikki|Mielikki]].
{{Quote|You embody the vast viridian power of the natural world, an avatar of the subtle divinity of fruitfall, avian migration, woodland silence, and the landslide's roaring fury.}}
 
{{Quote class|{{PAGENAME}}}}


[[File:Nature Domain Subclass 300px.png|left|150px]] '''Nature Domain''' is one of the [[Cleric#Level 1|Subclasses]] of [[Cleric]].
== Subclass features ==
{{clear}}
{{SubclassNote|Cleric}}
== Subclass Features ==


=== Level 1 ===
{{Level header|1}}


* [[File:Acolyte of Nature Icon.png|frameless|upright=0.1]] '''Acolyte of Nature:''' You learn a [[Druid]] cantrip, and become [[Proficiency|Proficient]] in [[Animal Handling]], [[Nature]], or [[Survival]].
** Available Druid cantrips: {{IconLink|size=25|Poison Spray Icon.png|Poison Spray}}, {{IconLink|size=25|Produce Flame Icon.png|Produce Flame}}, {{IconLink|size=25|Shillelagh Icon.png|Shillelagh}}, and {{IconLink|size=25|Thorn Whip Icon.png|Thorn Whip}}
* Gain {{HeavyArmour}} Proficiency
* Gain {{HeavyArmour}} Proficiency
* '''Domain Spells:''' You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** [[File:Speak With Animals Icon.png|frameless|upright=0.1|link=Speak with Animals]] [[Speak with Animals]]
** [[File:Animal Friendship Icon.png|frameless|upright=0.1|link=Animal Friendship]] [[Animal Friendship]]


=== Level 2 ===
{{HorizontalRuleImage}}
 
; {{SAI|Acolyte of Nature|w=40}}
: Choose one skill [[Proficiency|proficiency]] between the following:
:* {{Skill|Animal Handling}}
:* {{Skill|Nature}}
:* {{Skill|Survival}}
: Choose one cantrip to learn from the Druid cantrip list:
:* {{SAI|Poison Spray}}
:* {{SAI|Produce Flame}}
:* {{SAI|Shillelagh}}
:* {{SAI|Thorn Whip}}
 
{{HorizontalRuleImage}}


* {{SmallIcon|Channel Divinity Charges Icons.png}} '''Channel Divinity Action:''' [[File:Action CharmAnimalsAndPlants.png|frameless|upright=0.1|link=Charm Animals and Plants]] [[Charm Animals and Plants]]
; Domain Spells
: You gain spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Speak with Animals|r=16}}
:* {{SAI|Animal Friendship}}


=== Level 3 ===
{{Level header|2}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; {{SAI|Charm Animals and Plants|w=40}}
** [[File:Spike Growth Icon.png|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
:; {{R|chadiv|icononly=yes}} Channel Divinity Action
** [[File:Barkskin Icon.png|frameless|upright=0.1|link=Barkskin]] [[Barkskin]]
:: Channel fey magic to {{Cond|Charmed|Charm}} nearby beasts and plants for 10 turns.


=== Level 5 ===
{{Level header|3}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
; Domain Spells
** [[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]]
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
** [[File:Plant Growth Icon.png|frameless|upright=0.1|link=Plant Growth]] [[Plant Growth]]
:* {{SAI|Barkskin|c=16}}
:* {{SAI|Spike Growth|c=16}}


=== Level 6 ===
{{Level header|5}}


=== Level 7 ===
; Domain Spells
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Plant Growth}}
:* {{SAI|Sleet Storm|c=16}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
{{Level header|6}}
** [[File:Dominate Beast Icon.png|frameless|upright=0.1|link=Dominate Beast]] [[Dominate Beast]]
** [[File:Spell_Conjuration_GraspingVine.png|frameless|upright=0.1|link=Grasping Vine]] [[Grasping Vine]]


=== Level 8 ===
; {{SAI|Dampen Elements|w=40}}
: When you or an ally gets hit with [[Acid]], [[Cold]], [[Fire]], [[Lightning]], or [[Thunder]] damage, you can use your reaction to halve the attack's damage.


* [[File:Divine Strike Elemental Fury Icon.png|frameless|upright=0.1]] '''Divine Strike: Elemental Fury:''' Once per turn deal {{DamageText|1d8|Cold}}, {{DamageText|1d8|Fire}}, or {{DamageText|1d8|Lightning}} damage in addition to your weapon's weapon damage when you make a melee attack.
{{Level header|7}}


=== Level 9 ===
; Domain Spells
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Dominate Beast|c=16}}
:* {{SAI|Grasping Vine|c=16}}


* '''Domain Spells:''' You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
{{Level header|8}}
** [[File:Insect Plague Icon.png|frameless|upright=0.1|link=Insect Plague]] [[Insect Plague]]
 
** [[File:Wall of Stone Icon.png|frameless|upright=0.1|link=Wall of Stone]] [[Wall of Stone]]
; {{SAI|Divine Strike: Elemental Fury|w=40}}
: Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
:{{table list|
:; {{SAI|Divine Strike: Cold (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage on a melee weapon attack.
:; {{SAI|Divine Strike: Cold (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Cold}} damage on a ranged weapon attack.
:; {{SAI|Divine Strike: Fire (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage on a melee weapon attack.
:; {{SAI|Divine Strike: Fire (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Fire}} damage on a ranged weapon attack.
:; {{SAI|Divine Strike: Lightning (Melee)|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage on a melee weapon attack.
:; {{SAI|Divine Strike: Lightning (Ranged)|w=30}} : Deal an additional {{DamageText|1d8|Lightning}} damage on a ranged weapon attack.
}}
 
{{Level header|9}}
 
; Domain Spells
: You gain additional spells from your domain. They are [[Spells#Known Spells|Always Prepared]].
:* {{SAI|Insect Plague|c=16}}
:* {{SAI|Wall of Stone|c=16}}
 
== External links ==
* {{FRWiki|Nature domain|long}}
 
[[Category:Subclasses]]
{{ClericNavbox}}

Latest revision as of 00:13, 6 September 2024

Nature Domain is one of the Subclasses of Cleric.

The player-selectable deities directly associated with this domain are Eilistraee and Mielikki.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1

Acolyte of Nature Acolyte of Nature
Choose one skill proficiency between the following:
Choose one cantrip to learn from the Druid cantrip list:
Domain Spells
You gain spells from your domain. They are Always Prepared.

Level 2

Charm Animals and Plants Charm Animals and Plants
Channel Divinity Action
Channel fey magic to Charm Charm nearby beasts and plants for 10 turns.

Level 3

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 5

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 6

Dampen Elements Dampen Elements
When you or an ally gets hit with Acid, Cold, Fire, Lightning, or Thunder damage, you can use your reaction to halve the attack's damage.

Level 7

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 8

Divine Strike: Elemental Fury Divine Strike: Elemental Fury
Once per turn, deal additional damage in addition to your weapon's damage using one of the following selectable variations:
Divine Strike: Cold (Melee) Divine Strike: Cold (Melee)
Deal an additional 1d8Damage TypesCold damage on a melee weapon attack.
Divine Strike: Cold (Ranged) Divine Strike: Cold (Ranged)
Deal an additional 1d8Damage TypesCold damage on a ranged weapon attack.
Divine Strike: Fire (Melee) Divine Strike: Fire (Melee)
Deal an additional 1d8Damage TypesFire damage on a melee weapon attack.
Divine Strike: Fire (Ranged) Divine Strike: Fire (Ranged)
Deal an additional 1d8Damage TypesFire damage on a ranged weapon attack.
Divine Strike: Lightning (Melee) Divine Strike: Lightning (Melee)
Deal an additional 1d8Damage TypesLightning damage on a melee weapon attack.
Divine Strike: Lightning (Ranged) Divine Strike: Lightning (Ranged)
Deal an additional 1d8Damage TypesLightning damage on a ranged weapon attack.

Level 9

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

External links[edit | edit source]