Godey: Difference between revisions

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| description = Godey is an Undead Skeleton who works in the Szarr Palace's Kennels.
| description = Godey is an Undead Skeleton who works in the Szarr Palace's Kennels.
| image = [[File:Godey.png]]}}
| image = [[File:Godey.png]]}}
{{Infobox character
{{Infobox creature
| name = Godey
| name = Godey
| image = Godey.png
| image = Godey.png
| race = [[Skeleton]]
| race = [[Skeleton]]
| level = 12
| level = 12
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = [[Undead]]
| type = [[Undead]]
| hit_points = 96
| e hp = 51
| armour_class = 20
| hp = 74
| movement_speed_meters = 9
| t hp = 96
| movement_speed_feet = 30
| ac = 20
| hiddenlevel = 12
| movement m = 9
| weight_kg = 20
| weight kg = 20
| weight_lb = 40
| str = 10
| str = 10
| dex = 17
| dex = 17
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| wis = 8
| wis = 8
| cha = 5
| cha = 5
| immune1 = Poison
| resistances = Bludgeoning vulnerability, Poison immunity
| vulnerable1 = Bludgeoning
| passives = Darkvision, Improved Extra Attack, Magic Resistance, Parry, Opportunity Attack, Riposte (passive feature), Silent
 
| feature1_name = Darkvision
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature2_name = Improved Extra Attack
| feature2_description = Can make two additional attacks after attacking with the main-hand weapon.
| feature3_name = Magic Resistance
| feature3_description = Advantage on saving throws against spells.
| feature4_name = Parry
| feature4_description = Reduce the damage of the next melee attack by 1d8+Dexterity Modifier.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Riposte (passive feature)
| feature6_description = When a creature misses with a melee attack, counter and deal an additional 1d8 damage.
| feature7_name = Silent
| feature7_description = Cannot speak or cast spells with a verbal component.
}}
}}
}}
'''Godey''' is an Undead Skeleton in the service of [[Cazador Szarr]].
'''Godey''' is an Undead Skeleton in the service of [[Cazador Szarr]].


== Involvement ==
== Involvement ==
Godey can be found in the kennels of the [[Szarr Palace]] where he tortures vampire spawn for Cazador. He will confront the player if they enter the kennels, and has unique dialogue if [[Astarion]] is in the party. He will mock Astarion and reminisce on all the times he tortured him. Godey will drop a [[Szarr Family Ring]] when defeated, allowing progress deeper into the palace.  
Godey can be found in the kennels of the [[Szarr Palace]] where he tortures vampire spawn for Cazador. He will confront the player if they enter the kennels, and has unique dialogue if [[Astarion]] is in the party. He will mock Astarion and reminisce on all the times he tortured him. Godey will drop a [[Szarr Family Ring]] when defeated, allowing to progres deeper into the palace.
 
He can be convinced to hand over the ring willingly by passing 2 consecutive skill checks. The required checks are first Deception or Intimidation with DC 15, followed by Persuasion, Deception or Intimidation with DC 20. 


===Notable Loot===
===Notable Loot===
* {{MdRarityItem|Szarr Family Ring}}
* {{MdRarityItem|Szarr Family Ring}}


{{NavBaldursGate}}
{{Szarr Palace}}
[[Category: Characters in Act 3]]
[[Category:Skeletons]]
[[Category: Undead]]
[[Category:Undead]]
[[Category:Characters]]
[[Category:Characters in Szarr Palace]]
[[Category:Characters in Act Three]]

Latest revision as of 10:40, 16 June 2024

Godey is an Undead Skeleton in the service of Cazador Szarr.

Involvement[edit | edit source]

Godey can be found in the kennels of the Szarr Palace where he tortures vampire spawn for Cazador. He will confront the player if they enter the kennels, and has unique dialogue if Astarion is in the party. He will mock Astarion and reminisce on all the times he tortured him. Godey will drop a Szarr Family Ring when defeated, allowing to progres deeper into the palace.

He can be convinced to hand over the ring willingly by passing 2 consecutive skill checks. The required checks are first Deception or Intimidation with DC 15, followed by Persuasion, Deception or Intimidation with DC 20.

Notable Loot[edit | edit source]