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(Added description of movement speed debuff from Lobotomised, and made it clear that it still occurs in Act Two if Us was Lobotomised in Act One.)
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{{PageSeo
{{PageSeo
| description = Us is an Intellect Devourer NPC and Companion during the Prologue of Baldur's Gate 3. It can be found aboard the Nautiloid, trapped inside the head of an Elf named Myrnath.  
| title = Us
| description = Us is an Intellect Devourer and Attached Follower during the Prologue of Baldur's Gate 3. It can be found aboard the Nautiloid, trapped inside the head of an elf named Myrnath.  
| image = Us.png
| image = Us.png
}}
}}
{{Infobox creature
{{Infobox creature
| name = Us
| name = Us
| image = Us.png
| image = <gallery>
Us.png|In-game
Portrait Us.png|Portrait
</gallery>
| voice = Clare Corbett
| voice = Clare Corbett
| role = [[Temporary companion]], familiar
| role = [[Attached Follower]], [[Familiar]]
| race = [[Intellect Devourer]]
| size = [[Small]]
| type = [[Aberration]]
| level = 1
| level = 1
| race = [[Intellect Devourer|Intellect devourer]]
| size = Small
| type = [[Aberration]]
| ac = 12
| ac = 12
| e hp = 14
| hp = 21
| hp = 21
| t hp = 27
| t hp = 27
| movement m = 9
| movement m = 9
| weight kg = 20
| weight kg = 20
| xp = 10
| str = 6
| str = 6
| dex = 14
| dex = 14
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| cha = 10
| cha = 10
| passives = Blindsight, Darkvision, Opportunity Attack
| passives = Blindsight, Darkvision, Opportunity Attack
| uid = S_TUT_Lab_TrappedDevourer
| uuid = 6ca92237-eb1e-4ed8-a1ee-18b3bef21558
| stats = TUT_IntellectDevourer_Companion
}}
}}
{{Infobox creature
{{Infobox creature
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| hp = 55
| hp = 55
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Necrotic resistant full
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Necrotic resistant full
| uid = Intellect_Devourer_PlayerWildshape
| uuid = 27b9089b-9aef-44e9-aaf7-100e3e320823
| stats = IntellectDevourer_US
}}
}}


'''Us''' is an [[Intellect Devourer|intellect devourer]] and [[temporary companion]] met during the [[Prologue]] of ''[[Baldur's Gate 3]]''. It can be found aboard the [[Nautiloid]], trapped inside the head of an elf named [[Myrnath]].
'''Us''' is an [[Intellect Devourer]] and [[Attached Follower]] met during the [[Prologue]] of ''[[Baldur's Gate 3]]''. It can be found aboard the [[Nautiloid]], trapped inside the head of an Elf named [[Myrnath]].


== Events of Baldur's Gate 3 ==
== Involvement ==
===Prologue ===
=== Prologue ===
Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed, in the second room aboard the Nautiloid. Passing an [[ability check]] results in freeing it. When freed, it will initially start with the [[Newborn (Condition)|Newborn]] condition: temporarily lowering its max HP to 11 and its AC to 7. This only lasts a few turns, however.
Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed, in the second room aboard the Nautiloid. Passing an [[Ability Check]] results in freeing it. When freed, it initially has the [[Newborn (Condition)|Newborn]] condition: temporarily lowering its max HP and AC. This only lasts 10 turns, however.


If also passing the [[Dexterity]] ability check "Mutilate the brain.", Us will end up [[Lobotomised (Condition)|Lobotomised]], reducing their [[Intelligence]] from 12 to 8, and reducing movement from 9 m / 30 ft to 6 m / 20 ft. This condition is permanent and cuts Us from the rest of the hive mind, allowing to attack other Intellect Devourers on the nautiloid without turning Us hostile. If failing the dexterity check, Us will flee instead, turning it and all other Intellect Devourers hostile. The Dark Urge will have {{advantage}} SPLIT-SPLATTER! on this Dexterity check.
If also passing the [[Dexterity]] ability check "Mutilate the brain", Us becomes {{cond|Lobotomised|lobotomised}}, reducing its [[Intelligence]] from 12 to 8, and its movement from 9 m / 30 ft to 6 m / 20 ft. This condition is permanent and cuts Us from the rest of the hive mind, allowing it to attack other Intellect Devourers on the nautiloid without turning Us hostile. If failing the dexterity check, Us flees instead, turning it and all other Intellect Devourers hostile. The Dark Urge has {{advantage}} SPLIT-SPLATTER! on this Dexterity check.


Once freed, Us will urge to head to the [[Prologue#Helm_Of_The_Nautilod|Helm Room]]. Options to either tell Us to go away, to attack it, or to ask it to join the party will be present. Us will agree if asked to join.  
Once freed, Us urges the player character toward the [[Prologue#Helm_Of_The_Nautilod|Helm]]. The player character can tell Us to go away, attack it, or ask it to join the party.


Us will disappear after the crash.
Us disappears after the nautiloid crash at the end of the Prologue.


=== Act Two ===
=== Act Two ===
Us can later be found in the Morgue within the [[Mind Flayer Colony]]. It has been labelled an aberrant and as a result is caged. If freeing it, [[Summon Us]] will allow to get Us as an ally once per short rest. If Us died aboard the Nautiloid in Act One, it will not appear in the cage during Act Two.
If Us survives the Prologue, it can later be found in the Morgue within the [[Mind Flayer Colony]]. It has been labelled an aberrant and as a result is caged. If freeing it, {{SmRarityItem|Summon Us}} allows the party to summon Us as an ally once per short rest.
 
As a summon, Us has 55 hit points and resistances to physical and Necrotic damage. Us' appearance also changes; its veins become more pronounced and it gains an overall paler appearance, with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions.


As a summon, Us has an increased 55 hit points, and resistances to physical and Necrotic damage. Us' appearance changes also; its veins becomes more pronounced and it gains an overall more pale appearance, with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions. If Us was Lobotomised on the Nautiloid in Act One, it will still have this condition when summoned.
If lobotomised in Act One, Us still has the {{cond|Lobotomised|lobotomised}} condition.


After leaving the Mind Flayer Colony Us will remain with the party. It mentions that it will appear as a "kitty" to anyone besides the party.
After leaving the Mind Flayer Colony, Us remains with the party. It mentions that it will appear as a "kitty" to anyone besides the party.


== Attacks and abilities ==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Claws (Intellect Devourer)}}
{{Feature box|Claws (Intellect Devourer)}}
{{Feature box|Devour Intellect}}
{{Feature box|Devour Intellect}}
{{Feature box|Synaptic Discharge}}
{{Feature box|Synaptic Discharge}}


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== Gallery ==
== Gallery ==
<gallery heights="150" mode="packed">
<gallery heights="250" mode="packed">
Greenintellectdevourer.png|Summon Us.
Intellect Devourer Model.png|Us' basic intellect devourer model
Intellect Devourer Model.png|Us' basic intellect devourer model.
Greenintellectdevourer.png|Summon Us
</gallery>
</gallery>


==Notes==  
== Notes ==  
{{notebegin}}
{{notebegin}}
*Us is one of the few characters with multiple voice actors.
* Us is one of the few characters with multiple voice actors.
*When entering the Helm Room of the Nautiloid, the [[Mind Flayer]] there will order them to connect the transponder. Should Us be the only one to enter the room, the mind flayer will have specific dialogue to order Us to find a thrall instead.
* When entering the Helm Room of the Nautiloid, the [[Mind Flayer]] there will order them to connect the transponder. Should Us be the only one to enter the room, the mind flayer has specific dialogue to order Us to find a thrall instead.
* Us is a completely independent type of summon. It can be used simultaneously with any other summon such as [[Find Familiar]] or [[Ranger's Companion]].
{{noteend}}
{{noteend}}


==External links==
== External links ==
{{FRWiki|Us|long}}
{{FRWiki|Us|long}}


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[[Category:Characters in Act One]]
[[Category:Characters in Act One]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Followers of the Absolute]]
[[Category:Attached Followers]]
[[Category:Temporary Companions]]

Latest revision as of 02:14, 6 February 2025

Us is an Intellect Devourer and Attached Follower met during the Prologue of Baldur's Gate 3. It can be found aboard the Nautiloid, trapped inside the head of an Elf named Myrnath.

Involvement[edit | edit source]

Prologue[edit | edit source]

Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed, in the second room aboard the Nautiloid. Passing an Ability Check results in freeing it. When freed, it initially has the Newborn condition: temporarily lowering its max HP and AC. This only lasts 10 turns, however.

If also passing the Dexterity ability check "Mutilate the brain", Us becomes lobotomised lobotomised, reducing its Intelligence from 12 to 8, and its movement from 9 m / 30 ft to 6 m / 20 ft. This condition is permanent and cuts Us from the rest of the hive mind, allowing it to attack other Intellect Devourers on the nautiloid without turning Us hostile. If failing the dexterity check, Us flees instead, turning it and all other Intellect Devourers hostile. The Dark Urge has Advantage Icon.png Advantage SPLIT-SPLATTER! on this Dexterity check.

Once freed, Us urges the player character toward the Helm. The player character can tell Us to go away, attack it, or ask it to join the party.

Us disappears after the nautiloid crash at the end of the Prologue.

Act Two[edit | edit source]

If Us survives the Prologue, it can later be found in the Morgue within the Mind Flayer Colony. It has been labelled an aberrant and as a result is caged. If freeing it, Summon Us allows the party to summon Us as an ally once per short rest.

As a summon, Us has 55 hit points and resistances to physical and Necrotic damage. Us' appearance also changes; its veins become more pronounced and it gains an overall paler appearance, with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions.

If lobotomised in Act One, Us still has the lobotomised lobotomised condition.

After leaving the Mind Flayer Colony, Us remains with the party. It mentions that it will appear as a "kitty" to anyone besides the party.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Claws Imp.webp
Claws Claws ()
Damage: 2~8 + modifiers

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft
Devour Intellect.webp
Devour Intellect Devour Intellect ()
Damage: 2~20

Consume a creature's mind. If its Intelligence is below 4, it takes damage and is Stunned Stunned. Otherwise, its Intelligence is reduced by 3.

INT Save
 Melee: 1.5 m / 5  ft
Synaptic Discharge.webp
Synaptic Discharge Synaptic Discharge ()
Damage: 3~8
D6 Psychic.png
1d6 + 2Damage TypesPsychic

Expel a wave of telepathic energy.

 Range: 18 m / 60 ft
Recharge: Per turn

Related items[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Us is one of the few characters with multiple voice actors.
  • When entering the Helm Room of the Nautiloid, the Mind Flayer there will order them to connect the transponder. Should Us be the only one to enter the room, the mind flayer has specific dialogue to order Us to find a thrall instead.
  • Us is a completely independent type of summon. It can be used simultaneously with any other summon such as Find Familiar or Ranger's Companion.

External links[edit | edit source]

Us on the Forgotten Realms Wiki