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Hold Person: Difference between revisions
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{{ | {{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Clench of the North Wind}}.}} | ||
| | {{Feature page | ||
| | | type = spell | ||
| uid = Target_HoldPerson | |||
| level = 2 | | level = 2 | ||
| school = Enchantment | | school = Enchantment | ||
| summary = This spell allows spellcasters to hold a target [[humanoid]] in place. The affected creature is unable to move and act and is much more susceptible to attacks. | |||
| description = Hold a humanoid enemy still. They can't [[Movement Speed|Move]], [[Action|Act]], or [[Reaction (Resource)|React]]. Attacks from within {{dist|m=3}} are always [[Critical Hit]]s. | |||
| summary = This spell allows spellcasters to [[ | |||
| | |||
At the end of each turn, the creature can | At the end of each turn, the affected creature can make a {{Saving throw|WIS}} to end this condition. | ||
| action | | cost = action, spell2 | ||
| save = WIS | |||
| range = ranged | |||
| concentration = yes | | concentration = yes | ||
| | | higher levels = [[Upcasting]]: Affects an additional target for each spell slot level above 2nd. | ||
| | | condition = Hold Person | ||
| condition dc = caster | |||
| condition = | |||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| | | classes = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard | ||
| class learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Circle of the Land:Arctic and Forest | |||
| class learns at level 5 = Oath of Vengeance | |||
| class learns at level 7 = Arcane Trickster | |||
| class learns at level 8 = Eldritch Knight | |||
| granted by items = Stillmaker:Long Rest | |||
| notes = Hold Person has two incantations: ''Ad Lapidē'', Latin for "to stone", and ''Non Moverē'', the Latin command "don't move!" | |||
| video = Hold Person Visuals.mp4 | |||
}} | }} | ||
== External links == | |||
* {{FRWiki|Hold person|long}} |
Latest revision as of 19:02, 7 February 2025
For the equivalent Way of the Four Elements Monk spell, see .
Hold Person is a level 2 enchantment spell. This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks.
Wisdom saving throw to end this condition.
Description
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a![](/w/images/thumb/e/e7/Saving_Throw_Icon.png/25px-Saving_Throw_Icon.png)
Properties
At higher levels
Upcasting: Affects an additional target for each spell slot level above 2nd.Condition: Hold Person
Duration: 10 turns
Spell save DC Wisdom saving throw
- Affected entity can't Move or take Actions, Bonus Actions, or Reactions.
- Attacks against the entity are always Critical Hits if the attacker is within
Range: 3 m / 10 ft.
- Attacks against the entity automatically succeed Attack Roll.
- Affected entity automatically fails all Strength and Dexterity
Saving throws.
- At the end of each turn, the affected entity makes a Wisdom
Saving throw. On a successful save, the condition is removed.
How to learn
Classes:
- Class level 3: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, and Circle of the Land (Arctic and Forest)
- Class level 5: Oath of Vengeance
- Class level 7: Arcane Trickster
- Class level 8: Eldritch Knight
Granted by items:
Stillmaker (
Recharge: Long rest)
Notes
Hold Person has two incantations: Ad Lapidē, Latin for "to stone", and Non Moverē, the Latin command "don't move!"
Visuals
External links[edit | edit source]
Hold person on the Forgotten Realms Wiki