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Hold Person: Difference between revisions

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{{SpellPage
{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Clench of the North Wind}}.}}
| name = Hold Person
{{Feature page
| image = Hold Person Icon.png
| type = spell
| uid = Target_HoldPerson
| level = 2
| level = 2
| school = Enchantment
| school = Enchantment
| classes = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
| summary = This spell allows spellcasters to hold a target [[humanoid]] in place. The affected creature is unable to move and act and is much more susceptible to attacks.
| learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
| description = Hold a humanoid enemy still. They can't [[Movement Speed|Move]], [[Action|Act]], or [[Reaction (Resource)|React]]. Attacks from within {{dist|m=3}} are always [[Critical Hit]]s.
| summary = This spell allows spellcasters to [[Paralysed (Condition)|Paralyse]] a targeted creature. A Paralysed creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a [[Wisdom]] [[Saving Throw]] to end this condition.  
| description = [[Paralysed (Condition)|Paralyse]] a humanoid creature, making it unable to move and act.


At the end of each turn, the creature can try to free itself.
At the end of each turn, the affected creature can make a {{Saving throw|WIS}} to end this condition.
| action type = action
| cost = action, spell2
| save = WIS
| range = ranged
| concentration = yes
| concentration = yes
| range = ranged
| higher levels = [[Upcasting]]: Affects an additional target for each spell slot level above 2nd.
| range m = 18
| condition = Hold Person
| range ft = 60
| condition dc = caster
| condition = Paralysed
| condition duration = 10
| condition duration = 10
| condition save = Wisdom
| condition save = Wisdom
| higher levels =
| classes = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
| class learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard, Circle of the Land:Arctic and Forest
| class learns at level 5 = Oath of Vengeance
| class learns at level 7 = Arcane Trickster
| class learns at level 8 = Eldritch Knight
| granted by items = Stillmaker:Long Rest
| notes = Hold Person has two incantations: ''Ad Lapidē'', Latin for "to stone", and ''Non Moverē'', the Latin command "don't move!"
| video = Hold Person Visuals.mp4
}}
}}
== External links ==
* {{FRWiki|Hold person|long}}

Latest revision as of 19:02, 7 February 2025

For the equivalent Way of the Four Elements Monk spell, see Clench of the North Wind Clench of the North Wind.
Hold Person.webp
Hold Person is a level 2 enchantment spell. This spell allows spellcasters to hold a target humanoid in place. The affected creature is unable to move and act and is much more susceptible to attacks.

Description

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.

Properties

Cost
Action +  Level 2 Spell Slot
Details
WIS Save
 Range: 18 m / 60 ft
Concentration Concentration
UID Target_HoldPerson

At higher levels

Upcasting: Affects an additional target for each spell slot level above 2nd.

Condition: Hold Person

Hold Person Hold Person

Duration: 10 turns

Spell save DC  Wisdom saving throw

How to learn

Classes:

Granted by items:

Notes

Hold Person has two incantations: Ad Lapidē, Latin for "to stone", and Non Moverē, the Latin command "don't move!"

Visuals

External links[edit | edit source]