Ad placeholder

Evocation School: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
 
(16 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{PageSeo
{{PageSeo
| description = Evocation School is a subclass of Wizard.
| description = Evocation School is a subclass of Wizard.
| image = Evocation School Sublcass Icon.png
| image = Class Wizard Evocation Badge Icon.png
}}
}}
{{Quote|Evocation spells focus elemental energy into powerful attacks and enchantments. Those who specialise in this school are known as evokers.}}
'''Evocation School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards are specialized in offensive magic that deal large damage to enemies and control the battlefield. They also have the ability to protect their allies from harmful Evocation spell effects.
[[Category:Subclasses]]
 
[[File:Evocation School Subclass Icon.png|frameless|upright=1.5|left]] '''Evocation School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards are specialized in offensive magic that deal large damage to enemies and control the battlefield. They also have the ability to protect their allies from harmful Evocation spell effects.
{{Quote class|{{PAGENAME}}}}
{{clear}}
 
== Subclass Features ==
== Subclass features ==
{{SubclassNote|Wizard}}
 
{{Level header|2}}
 
; Evocation Savant
: Halves the cost to learn [[Evocation spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.
 
{{HorizontalRuleImage}}


=== Level 2 ===
; {{Pass|Sculpt Spells|w=40}}
: Create pockets of safety within your Evocation spells. Allies automatically succeed their [[Saving Throws]] and take no damage from these spells.


* '''Evocation Savant:''' Halves the cost to learn Evocation spells from Spell Scrolls. Learning these spells will only cost <code>25gp</code> per spell level.
{{Level header|6}}
* [[File:Sculpt Spells Icon 64px.png|frameless|upright=0.1]] '''Sculpt Spells:''' Create pockets of safety within your Evocation spells. Allies automatically succeed their [[Saving Throws]] and take no damage from these spells.


=== Level 6 ===
; {{Pass|Potent Cantrip|w=40}}
: Your [[List_of_cantrips|Cantrips]] become harder to evade entirely. When a creature succeeds its [[Saving Throw]] against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects.


* [[File:PassiveFeature_PotentCantrip.png|64x64|frameless|upright=0.1|Potent Cantrip]] '''Potent Cantrip:''' Your [[Cantrips]] become harder to evade entirely. When a creature succeeds its [[Saving Throw]] against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects.
{{Level header|10}}


=== Level 10 ===
; {{Pass|Empowered Evocation|w=40}}
: Your grasp of Evocation magic has tightened, and you can add your {{Ability|Intelligence}} Modifier to damage rolls with any Evocation spells.


* [[File:PassiveFeature_EmpoweredEvocation.png|64x64|frameless|upright=0.1|Empowered Evocation]] '''Empowered Evocation:''' Your grasp of Evocation magic has tightened, and you can add your {{Ability|Intelligence}} Modifier to damage rolls with any [[:Category:Evocation Spells|Evocation Spells]].
{{WizardNavbox}}
[[Category:Subclasses]]

Latest revision as of 17:42, 29 July 2024

Evocation School is one of the Subclasses of Wizard. These Wizards are specialized in offensive magic that deal large damage to enemies and control the battlefield. They also have the ability to protect their allies from harmful Evocation spell effects.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.

Level 2

Evocation Savant
Halves the cost to learn Evocation spells from Scrolls. Learning these spells will only cost Gold Pile Single Item Image.png 25 gp per spell level.
Bg3 content hr.png
Sculpt Spells Sculpt Spells
Create pockets of safety within your Evocation spells. Allies automatically succeed their Saving Throws and take no damage from these spells.

Level 6

Potent Cantrip Potent Cantrip
Your Cantrips become harder to evade entirely. When a creature succeeds its Saving Throw against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects.

Level 10

Empowered Evocation Empowered Evocation
Your grasp of Evocation magic has tightened, and you can add your Intelligence Intelligence Modifier to damage rolls with any Evocation spells.