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Shield: Difference between revisions
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{{ | {{hatnote|See also: [[Shields]] for the [[Equipment]] type.}} | ||
{{SpellPage | {{SpellPage | ||
| name = Shield | | name = Shield | ||
| image = | | image = Shield Spell.webp | ||
| level = 1 | | level = 1 | ||
| school = Abjuration | | school = Abjuration | ||
| ritual = | | ritual = | ||
| classes = Sorcerer, Wizard | | classes = Sorcerer, Wizard | ||
| class learns at level 1 = Sorcerer, Wizard | | class learns at level 1 = Sorcerer, Wizard | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
Line 12: | Line 12: | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard | |||
| granted by items = Amulet of the Harpers:Long Rest, Shield of Shielding:Long Rest, Elegant Studded Leather:Short Rest | |||
| summary = This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile. | | summary = This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile. | ||
| description = When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from {{SAI|Magic Missile}}. These effects last until the start of your next turn. | |||
| cost = reaction, spell1 | |||
| description = When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from | |||
| | |||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
Line 35: | Line 35: | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = Shield | ||
| condition duration = | | condition duration = 1 | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
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| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = * | | notes = * This spell can trigger under a [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] and Barbarian's [[Rage|Rage]]. | ||
* After patch 7, this spell still does not grant {{SAI|Arcane Ward}} charges despite being an Abjuration spell and consuming a spell slot. | |||
* | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Shield (spell)|long}} | * {{FRWiki|Shield (spell)|long}} | ||
Latest revision as of 04:03, 27 September 2024
Shield is a level 1 abjuration spell. This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.
Description
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from . These effects last until the start of your next turn.
Properties
- Cost
- Reaction + Level 1 Spell Slot
- Details
- Range: Self
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Shield
Duration: 1 turn
- Immune to Magic Missile. Armour Class is increased by 5.
How to learn
Classes:
- Class Level 3: Arcane Trickster , and Eldritch Knight
Granted by the following items:
- Amulet of the Harpers ( Recharge: Long rest)
- Shield of Shielding ( Recharge: Long rest)
- Elegant Studded Leather ( Recharge: Short rest)
Notes
- This spell can trigger under a Sussur Flower Antimagic Field and Barbarian's Rage.
- After patch 7, this spell still does not grant charges despite being an Abjuration spell and consuming a spell slot.