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{{UnderConstruction}}
{{PageSeo
This page focuses on [[The Emperor]]'s behavior during turn-based combat gameplay.
| title = Fighting The Emperor
| description = This page focuses on The Emperor's behavior during combat and how to fight him.
| image = Edward-vanderghote-emperor.webp
}}{{Infobox creature
| image = Emperor Model.png
| imagesize = 0.8
| type=[[Aberration]]
| str=12
| dex=14
| con=15
| int=21
| wis=17
| cha=19
| int save prof = yes
| wis save prof  = yes
| cha save prof  = yes
| level = 12
| hp = 140
| t hp  = 182
| ac=18
| movement m = 9
| size=[[Medium]]
| weight kg = 60
| passives = Arcane Enchantment (+1), Imperial Retaliation, Magic Resistance, Opportunity Attack
| uid = S_GLO_Emperor
| uuid = 73d49dc5-8b8b-45dc-a98c-927bb4e3169b
| stats = INT_Emperor
| uid2 = S_GLO_Emperor_Dream1
| uuid2 = 16d9b440-d51c-469d-9739-2f4be068bdf1
| stats2 = MindFlayer
| uid3 = S_GLO_Emperor_Dream2
| uuid3 = 780fc58b-e9ec-42d7-9551-7e19f3b8902b
| stats = MindFlayer
| uid4 = S_GLO_Emperor_Dream3
| uuid4 = 271bfbb2-52a3-4f54-a766-5178057ed167
| stats4 = MindFlayer
| uid5 = S_GLO_Emperor_Dream4
| uuid5 = bc39b001-3813-44d8-b5fc-47130b78b5ab
| stats = MindFlayer
}}
{{Tab
|one=The Emperor
|one-name=Overview
|two=The Emperor/combat
|two-name=Combat
|three=Dream Guardian
|three-name=Dream Guardian
}}
This page focuses on the [[the Emperor|Emperor's]] behavior during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.


This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.
The Emperor possesses a number of [[illithid]] abilities commonly used by other mind flayers, and in some encounters will have other unique abilities with special functions.


== Encounters ==
== Attacks and Abilities ==
This section is a list of specific combat encounters where The Emperor gets added into the initiative. Subsections will mention if The Emperor can be neutral, allied, or hostile during possible versions of the encounter, if this information is known.


===Encounter: Help Your Protector===
===Class Actions===
This encounter is triggered by the quest [[Help Your Protector]] during Act Three.
{{feature box|Extract Brain}}
It is possible for The Emperor to be an ally during this fight if [description of specific conditions that need to be met]<ref>Describe roughly what causes this character to be an ally in this fight {{Verify}}</ref>. It is also possible for The Emperor to be hostile during this fight, if [description of specific conditions that need to be met]<ref>Describe roughly what causes this character to be hostile in this fight {{Verify}}</ref>.
{{feature box|Levitate (Illithid Power)}}
{{feature box|Mind Blast}}
{{feature box|Mind Flayer Domination}}
{{feature box|Shield of Thralls}}
{{Feature box|Tentacle Whip (Illithid)}}


===Encounter: Encounter Label===
===Spells===
{{feature box|Evard's Black Tentacles}}
{{feature box|Power Word Kill}}
{{feature box|Sleep}}
{{feature box|Slow}}
{{feature box|Telekinesis}}


== Spells and Abilities ==
If the party chose to give the {{MdRarityItem|Triune Netherstone}} to the Emperor:
 
{{feature box|Karsus' Compulsion}}
===Common===
<!--* [[Fly]]
* [[Lightning Breath]]
* [[Multiattack]]
* [[Slam]] - Typically used as an Opportunity Attack-->
 
===Notable or Unique===


==Conditions==
This information is not specified on the [[The Emperor|Emperor's]] Examine page, but has resulted from testing. If this information varies depending on whether the Emperor is hostile, allied, or neutral, then please ''specify'' this in the applicable section.
<!--
<!--
[[Gather Power]]
* Ansur applies the Condition of ''Hoarding Energy'' to himself for 2 Turns.
* While this status is active, he takes no other actions and his animations have him flying in the air above his position.
* He can still be attacked while in this state.
* Unconfirmed if there is any means of interrupting or cancelling this state.
[[Bout of Storms]]
* Ansur uses this ability when Hoarding Energy wears off.
* The name ''"Stormheart Nova"'' is displayed on screen, but does not match the ability name in the combat log.
* All creatures and destructible objects are hit for 18d10 Lightning Damage, and...
* Ansur summons a total of five "Lightning Strike" entities into the initiative order. After all of these entities resolve their turns, another set of five Lightning Strikes will be added into the turn order after Ansur.
* Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become "Wet."
-->
==Conditions==
This information is not specified on [[The Emperor]]'s Examine page, but has resulted from contributor testing. If this information varies depending on whether The Emperor is hostile, allied, or neutral, then please ''specify'' this in the applicable section.
===Immunities===
===Immunities===
'''Immunities''' include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.
'''Immunities''' include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.
Line 49: Line 83:
* Dazed
* Dazed
* Is marked as an "Invalid Target" when attempting to use the melee ability [[Backbreaker]], for reasons unknown.-->
* Is marked as an "Invalid Target" when attempting to use the melee ability [[Backbreaker]], for reasons unknown.-->
===Vulnerabilities===
===Vulnerabilities===
'''Vulnerabilities''' include specific named Conditions that ''can be afflicted'' onto this character, even if the chance of ''successfully'' afflicting this condition on the character is really, really low.
'''Vulnerabilities''' include specific named Conditions that ''can be afflicted'' onto this character, even if the chance of ''successfully'' afflicting this condition on the character is really, really low.


''The Emperor can be affected by all of the following Conditions:''
''The Emperor can be affected by all of the following Conditions:''
<!--
* {{Cond|Shredded Armour}}
* Blinded
* {{Cond|Sleeping}}
* Compelled to Duel
* {{Cond|Sluggardly}}
* Entangled
 
* Mental Fatigue
== Encounter details==
* Shredded Armour
This section is a list of specific combat encounters where The Emperor gets added into the initiative, and any specific differences about how The Emperor can behave in each combat encounter.
* Silenced
 
* Tasha's Hideous Laughter
===Astral Plane===
-->
This encounter is triggered by the quest [[Help Your Protector]] during Act Three.
* Even if friendly, the player cannot ''control'' his actions like a companion or summon.
* When the Emperor takes enough damage, they will use at least one {{SmRarityItem|Potion of Superior Healing}}. Up to 2 of these potions are available but using them here means the Emperor will not have them during later encounters.
 
NOTE:
* If The Emperor's hit points reach 0, the combat encounter immediately ends and a cutscene triggers. This results in a "Game Over" screen.
 
===The Upper City===
When it is finally time to [[Confront the Elder Brain]], the Emperor can proceed as the player's ally during this final mixture of open-world and combat gameplay. The Emperor will be attached to one character like a summon for the duration of this battle.
* When The Emperor's hit points reach 0, they will become "downed" like any other controllable ally, and will make death saving throws.
 
===Atop the Netherbrain===
====Ally====
* The Emperor can be downed, and can ''die'', but revivify and resurrection methods are allowed. On death then resurrection, for some reason, any unused potions of angelic reprieve will be dropped on the ground.{{verify}}
* The Emperor is capable of casting spells off of some, but not all scrolls, if players open up the group inventory screen while the Emperor is actively selected, and right-mouse-clicks on the scroll item (PC Platforms only). The criteria allowing or disallowing the use of a scroll is unclear.


==Notes and References==
====Enemy====
<references></references>
* As an enemy, the Emperor will start combat with the {{cond|Volatile Shield}} condition.

Latest revision as of 15:09, 24 January 2025

This page focuses on the Emperor's behavior during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.

The Emperor possesses a number of illithid abilities commonly used by other mind flayers, and in some encounters will have other unique abilities with special functions.

Attacks and Abilities[edit | edit source]

Class Actions[edit | edit source]

Generic Multiattack.webp
Extract Brain Extract Brain ()
Damage: 12~102
D10 Piercing.png
10d10 + 2Damage TypesPiercing
Healing: 6~36

Try to extract the brain of a Stunned or Unconscious creature.

 Melee: 1.5 m / 5  ft
Recharge: Per Turn
Fly Illithid Power.webp
Levitate (Illithid Power) Levitate (Illithid Power) ( 4 m / 13 ft)
Float effortlessly to a destination.
 Range: 18 m / 60 ft
Recharge: Per Turn
Mind Blast.webp
Mind Blast Mind Blast ()
Damage: 4~32 + modifiers

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

INT Save
AoE: 14 m / 47 ft (Cone)
Recharge: Long rest
Dominate Person.webp
Mind Flayer Domination Mind Flayer Domination ()
Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the Saving throw against your domination.
INT Save
 Range: 18 m / 60 ft
Shield of Thralls.webp
Shield of Thralls Shield of Thralls ()

Conjure a volatile shield around yourself or an ally, granting the target HP Icon.png 10 temporary hit points.

If these temporary hit points are lost due to incoming damage, the shield bursts, possibly Stunning Stunning nearby foes.

 Range: 9 m / 30 ft
Recharge: Short rest
Generic Physical.webp
Tentacle Whip Tentacle Whip ()
Damage: 6~24
D10 Psychic.png
2d10 + 4Damage TypesPsychic

Lash out with your tentacles and possibly Stun your target.

INT Save
 Melee: 1.5 m / 5  ft

Spells[edit | edit source]

Evard's Black Tentacles.webp
Evard's Black Tentacles Evard's Black Tentacles (+ )
Damage: 3~18

Tentacles sprout from the ground, turning the area into Difficult Terrain Difficult Terrain, attacking and Smothering Smothering creatures within.

STR Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Power Word Kill.webp
Power Word Kill Power Word Kill ()
Compel an enemy with 100 Hit Points or fewer to die instantly. Limited to one use only.
 Range: 18 m / 60 ft
Sleep.webp
Sleep Sleep (+ )
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft
Slow.webp
Slow Slow (+ )
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft
Telekinesis.webp
Telekinesis Telekinesis (+ )

Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot.

Heavier items deal more damage.

STR Save
 Range: 18 m / 60 ft

If the party chose to give the Triune Netherstone to the Emperor:

Karsus' Compulsion.webp
Karsus' Compulsion Karsus' Compulsion ()
Channel the stones' magic to control the Crown of Karsus and dominate the Netherbrain. The caster must channel channel this spell until their next turn for it to take effect.
 Range: 6 m / 20 ft

Conditions[edit | edit source]

This information is not specified on the Emperor's Examine page, but has resulted from testing. If this information varies depending on whether the Emperor is hostile, allied, or neutral, then please specify this in the applicable section.

Vulnerabilities[edit | edit source]

Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is really, really low.

The Emperor can be affected by all of the following Conditions:

Encounter details[edit | edit source]

This section is a list of specific combat encounters where The Emperor gets added into the initiative, and any specific differences about how The Emperor can behave in each combat encounter.

Astral Plane[edit | edit source]

This encounter is triggered by the quest Help Your Protector during Act Three.

  • Even if friendly, the player cannot control his actions like a companion or summon.
  • When the Emperor takes enough damage, they will use at least one Potion of Superior Healing. Up to 2 of these potions are available but using them here means the Emperor will not have them during later encounters.

NOTE:

  • If The Emperor's hit points reach 0, the combat encounter immediately ends and a cutscene triggers. This results in a "Game Over" screen.

The Upper City[edit | edit source]

When it is finally time to Confront the Elder Brain, the Emperor can proceed as the player's ally during this final mixture of open-world and combat gameplay. The Emperor will be attached to one character like a summon for the duration of this battle.

  • When The Emperor's hit points reach 0, they will become "downed" like any other controllable ally, and will make death saving throws.

Atop the Netherbrain[edit | edit source]

Ally[edit | edit source]

  • The Emperor can be downed, and can die, but revivify and resurrection methods are allowed. On death then resurrection, for some reason, any unused potions of angelic reprieve will be dropped on the ground.[Needs Verification]
  • The Emperor is capable of casting spells off of some, but not all scrolls, if players open up the group inventory screen while the Emperor is actively selected, and right-mouse-clicks on the scroll item (PC Platforms only). The criteria allowing or disallowing the use of a scroll is unclear.

Enemy[edit | edit source]

  • As an enemy, the Emperor will start combat with the Volatile Shield Volatile Shield condition.