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Storm Sorcery: Difference between revisions
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HiddenDragon (talk | contribs) (Updated formatting) |
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== Subclass Features == | == Subclass Features == | ||
[[File:Default Shadow Sorcerer Armor Storm.png|230px|right|Sorcerer's default armour]]{{SubclassNote|Sorcerer}} | [[File:Default Shadow Sorcerer Armor Storm.png|230px|right|Sorcerer's default armour]]{{SubclassNote|Sorcerer}} | ||
{{H3|Level 1}} | |||
= | ; {{SAI|Tempestuous Magic|w=40}} | ||
: After you cast a Level 1 [[Spell]] or higher you can {{SAI|Tempestuous Magic: Flight|Fly}} as a {{Action|bonus}} until the end of your turn without receiving [[Opportunity Attacks]]. Doing so allows you to fly up to {{Distance|m=9|ft=30}}. | |||
{{H3|Level 6}} | |||
; {{SAI|Heart of the Storm|w=40}} | |||
: Deals extra damage to nearby enemies whenever you cast a [[Damage Types#Lightning|Lightning]] or [[Damage Types#Thunder|Thunder]] Spell. | |||
:; {{SAI|Heart of the Storm: Lightning|w=30}} : When you cast a spell that deals {{DamageType|Lightning}} damage, you cause a small, local storm. All enemies within {{Distance|m=6|ft=20}} take {{DamageText | (Sorcerer Level / 2) | Lightning}} damage. | |||
:; {{SAI|Heart of the Storm: Thunder|w=30}} : When you cast a spell that deals {{DamageType|Thunder}} damage, you cause a small, local storm. All enemies within {{Distance|m=6|ft=20}} take {{DamageText | (Sorcerer Level / 2) | Thunder}} damage. | |||
{{HorizontalRuleImage}} | |||
; {{SAI|Heart of the Storm: Resistance|w=40}} | |||
: You are [[Damage Types#Resistance|Resistant]] to {{DamageType|Lightning}} and {{DamageType|Thunder}} damage. | |||
{{HorizontalRuleImage}} | |||
== | ; Storm Spells | ||
: You gain additional spells from your subclass. | |||
:* {{SAI|Thunderwave}} | |||
:* {{SAI|Create or Destroy Water}} | |||
:* {{SAI|Gust of Wind}} | |||
:* {{SAI|Sleet Storm|c=16}} | |||
:* {{SAI|Call Lightning|c=16}} | |||
{{H3|Level 11}} | |||
; {{SAI|Storm's Fury|w=40}} | |||
: When you are hit by a melee attack, you deal {{DamageText|(Sorcerer Level)|Lightning}} damage to the attacker and potentially push them away. | |||
{{SorcererNavbox}} | {{SorcererNavbox}} |
Revision as of 08:56, 21 December 2023
Whether crackling with the energy of ancient deluges or pierced by gales and hurricanes, your lineage is a strange tapestry scrawled by a tempest.
Whether crackling with the energy of ancient deluges or pierced by gales and hurricanes, your lineage is a strange tapestry scrawled by a tempest.
Storm Sorcery is one of the Subclasses of Sorcerer. They are extremely mobile, being able to fly after each Lightning or Thunder spell they cast, making it safer for them to wade into melee. As they grow in power they can make their spells generate small damaging storms, become resistant to Lightning or Thunder damage and even punish enemies brave enough to attack them by shocking and pushing them far away.
Subclass Features
This subclass obtains all the features from its base class, Sorcerer, in addition to its unique features outlined below.- After you cast a Level 1 Spell or higher you can as a Bonus action until the end of your turn without receiving Opportunity Attacks. Doing so allows you to fly up to 9 m / 30 ft.
- Deals extra damage to nearby enemies whenever you cast a Lightning or Thunder Spell.
- When you cast a spell that deals Lightning damage, you cause a small, local storm. All enemies within 6 m / 20 ft take (Sorcerer Level / 2) Lightning damage.
- When you cast a spell that deals Thunder damage, you cause a small, local storm. All enemies within 6 m / 20 ft take (Sorcerer Level / 2) Thunder damage.