Modding:Custom Hair Highlights: Difference between revisions
Jump to navigation
Jump to search
Note: Graying should be the same process, only use a red color to paint instead of blue.
No edit summary |
No edit summary |
||
Line 29: | Line 29: | ||
Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters. | Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters. | ||
|} | |} | ||
You can add highlights to your custom hair using the tools built into Blender. | You can add highlights/graying to your custom hair using the tools built into Blender. | ||
# Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading. | # Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading. | ||
Line 41: | Line 41: | ||
File:VertexPaintTutorialStartResult.png|Before adding vertex paint. | File:VertexPaintTutorialStartResult.png|Before adding vertex paint. | ||
File:VertexPaintTutorialEndResult.png|After adding vertex paint. | File:VertexPaintTutorialEndResult.png|After adding vertex paint. | ||
</gallery> | </gallery>Note: Graying should be the same process, only use a red color to paint instead of blue. |
Revision as of 00:14, 30 December 2023
Modding guides | |
Modding resources |
Highlights/graying is controlled by vertex paint in BG3.
Black = Base hair (no graying/no highlights) Red (#FF0000) = graying Blue (#0000FF) = highlights Green (#00FF00) = thickness Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters. |
---|
You can add highlights/graying to your custom hair using the tools built into Blender.
- Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading.
- Set your color to black, then open Paint > Set Vertex Colors. This will change the entire mesh vertex color to black, which is equivalent to no highlight.
- Now set your color to hex #0080FF or so (a slightly greenish blue). This is the color we will be using to paint our highlights.
- Paint the blue color roughly where you want the highlights to be.
- Use the Blur tool to blur out the highlights as much as possible.
- Go to Paint > Dirty Vertex Colors. This will smooth the color out a little more and reduce its intensity.
- Repeat for all portions of your hair.
- Export and load into game. You should now have working highlights on your hair. Feel free to go back into Blender and adjust if necessary.