Modding:Custom polymorph
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This tutorial is from a post shared by tyvianpear in the DbtR Discord server.
Template[edit | edit source]
TemplateID in Status_POLYMORPHED.txt
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new entry "DISGUISE_SELF_TIEFLING_MALE" type "StatusData" data "StatusType" "POLYMORPHED" data "DisplayName" "Shared_Status_POLYMORPHED_DISGUISE_SELF_TIEFLING_MALE_DisplayName" data "Description" "Shared_Status_POLYMORPHED_DISGUISE_SELF_TIEFLING_MALE_Description" data "Icon" "Spell_Illusion_DisguiseSelf" data "StackId" "DISGUISE_SELF" data "Boosts" "UnlockSpell(Shout_DisguiseSelf_Cancel)" data "TemplateID" "**cc71e73a-53eb-4f49-ab31-e80d5d5f1ef2**" data "Rules" "c7c3381e-b901-416e-a0c4-bc745e1ff54a" data "StatusGroups" "SG_Polymorph;SG_Disguise" data "StatusEffect" "43248db1-c7e1-424d-935e-516d8071cf66"
Is the same as the MapKey in RootTemplates/_merged.lsx
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<node id="GameObjects"> <attribute id="CharacterVisualResourceID" type="FixedString" value="a178a41d-05c3-3bc8-4879-15d2effe3300" /> <attribute id="Icon" type="FixedString" value="a178a41d-05c3-3bc8-4879-15d2effe3300-(Icon_Tiefling_Male)" /> <attribute id="LevelName" type="FixedString" value="" /> **<attribute id="MapKey" type="FixedString" value="cc71e73a-53eb-4f49-ab31-e80d5d5f1ef2" />** <attribute id="Name" type="LSString" value="" /> <attribute id="ParentTemplateId" type="FixedString" value="6f881126-478f-43a4-ba02-c024cf03a212" /> <attribute id="SpellSet" type="FixedString" value="CommonPlayerActions" /> <attribute id="Stats" type="FixedString" value="HeroTieflingMale" /> <attribute id="Type" type="FixedString" value="character" /> <attribute id="OriginalFileVersion" type="int64" value="144115198813274112" /> <children> <node id="LocomotionParams" /> <node id="SpeakerGroupList"> <children> <node id="SpeakerGroup"> <attribute id="Object" type="guid" value="02cdc15e-1dc3-5eb4-3cf7-5894f9b49f0b" /> </node> <node id="SpeakerGroup"> <attribute id="Object" type="guid" value="e0d1ff71-04a8-4340-64ae-849646d883eb" /> </node> </children> </node> <node id="Tags"> <children> <node id="Tag"> <attribute id="Object" type="guid" value="25bf5042-5bf6-4360-f88d-10abcb7c370d" /> </node> </children> </node> </children> </node>
And then in Name in [PAK]_CharacterVisuals/_merged.lsx
you have this, where we change the body mesh, hair, etc.
<node id="Resource"> <attribute id="BaseVisual" type="FixedString" value="17eb4495-aeb5-a417-83a1-79b39313cba2" /> <attribute id="BodySetVisual" type="FixedString" value="9d618ae2-7993-5cea-bfea-887a010e2c2b" /> <attribute id="ID" type="FixedString" value="a178a41d-05c3-3bc8-4879-15d2effe3300" /> <attribute id="Localized" type="bool" value="False" /> <attribute id="Name" type="LSString" value="Tieflings_Male_Asmodeus_Player_cc71e73a-53eb-4f49-ab31-e80d5d5f1ef2" /> <attribute id="ShowEquipmentVisuals" type="bool" value="True" /> <attribute id="OriginalFileVersion" type="int64" value="144115188075855921" /> <children> ...