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Thunder set: Difference between revisions
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*Deals an extra {{DamageText|1d6|Thunder}}. | *Deals an extra {{DamageText|1d6|Thunder}}. | ||
*Deals an additional {{DamageText|3d4|Thunder}} in a radius when thrown. | *Deals an additional {{DamageText|3d4|Thunder}} in a radius when thrown. | ||
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|{{MdRarityItem|Punch-Drunk Bastard}} | |||
|[[Weapon|Weapons]] (Greatclub) | |||
|'''Tippler's Rage:''' While you are {{Cond|Alcohol|Drunk}}, you have {{Advantage}} on {{Attack Roll}}s. You also create a blast with each attack, dealing {{DamageText|1d4|Thunder}} for {{Distance|m=3|ft=10}}. | |||
|- | |- | ||
|{{MdRarityItem|Ring of Absolute Force}} | |{{MdRarityItem|Ring of Absolute Force}} |
Revision as of 18:48, 8 October 2024
The Thunder Set is a set of equipment that helps the user deal Thunder damage. See also Reverberation (Condition). It consists of the following pieces :
Name | Type | Effect |
---|---|---|
Cacophony | Weapons (Quarterstaff) |
|
Corpsegrinder | Weapons (Maul) | Deals an extra 1d4Thunder. Gain access to the weapon action. |
Hamarhraft | Weapons (Maul) | When the wearer 1d4Thunder in a 3 m / 10 ft radius upon landing. | , they deal
Hat of Storm Scion's Power | Headwear (Non-Armour) | Gain when dealing Thunder damage. |
Nyrulna | Weapons (Trident) | |
Punch-Drunk Bastard | Weapons (Greatclub) | Tippler's Rage: While you are , you have Advantage on Attack rolls. You also create a blast with each attack, dealing 1d4Thunder for 3 m / 10 ft. |
Ring of Absolute Force | Rings | If the wearer bears the Absolute's Brand, they deal 1 additional Thunder with Thunder damage spells and attacks. |
Sentient Amulet (Rare) | Amulets | spell ( Recharge: Short rest). | : Cast as a level 2
Sentient Amulet (Very Rare) | Amulets | spell ( Recharge: Long rest). | : Cast as a level 3
Thunderpalm Strikers | Handwear (Non-Armour) |