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{{quote|size=100%|Creatures that are made instead of born. Some only follow a simple set of instructions, while others are imbued with sentience.}} | {{quote|size=100%|Creatures that are made instead of born. Some only follow a simple set of instructions, while others are imbued with sentience.}} | ||
'''Constructs''' are a type of creature found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means. | '''Constructs''' are a type of [[List_of_creature_types|creature]] found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means. Constructs of various types are frequently encountered throughout the game and can even be summoned by the player with certain spells. | ||
== Characteristics == | == Characteristics == | ||
Most constructs are assembled from inorganic matter | Most constructs are assembled from inorganic matter. As such, many damage types that would normally be effective against organic creatures are ineffective against constructs. This includes {{DamageType|Poison}}, {{DamageType|Psychic}}, and {{DamageType|Necrotic}} damage with most constructs possessing complete immunity to the first two types and resistance to the last one. Similarly, they are unaffected by many conditions such as {{Cond|Bleeding}}, {{Cond|Poisoned}}, or {{Cond|Paralysed}}. | ||
Conversely, almost all healing effects including {{SAI|Healing Word}}, {{SAI|Lay on Hands}}, and {{SAI|Preserve Life}} have no effect on constructs. However, potions can still heal them. | Conversely, almost all healing effects including {{SAI|Healing Word}}, {{SAI|Lay on Hands}}, and {{SAI|Preserve Life}} have no effect on constructs. However, potions can still heal them. | ||
Finally, as most constructs are not sentient, mental effects like {{Cond|Frightened}} or {{Cond|Charmed}} will have no effect on them. | |||
{{ | |||
{{ | |||
== Types of constructs == | == Types of constructs == | ||
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| link = Animated Armour | | link = Animated Armour | ||
}} | }} | ||
Animated armours are minimally intelligent and capable of following only simple instructions from their creators. However, they are quite tough, as they consist of nothing but a suit of armour. This makes them ideal guardians and they can be encountered protecting long abandoned locations. | |||
{{FRWiki|Animated armor|long}} | |||
'''Animated armours in Baldur's Gate 3''' | |||
{{div col|colwidth=15em}} | |||
* {{MdCharLink|Animated Armour}} | * {{MdCharLink|Animated Armour}} | ||
* {{MdCharLink|Hollow Armour}} | * {{MdCharLink|Hollow Armour}} | ||
* {{MdCharLink|Klank}} | * {{MdCharLink|Klank}} | ||
* {{MdCharLink|Krank}} | * {{MdCharLink|Krank}} | ||
{{div col end}} | |||
=== Steel Watcher === | === Steel Watcher === | ||
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The design of the Steel Watchers was based on a [[Gondian]] design for an Auto-Guard, an exoskeleton intended to be piloted by a small individual. Instead of the living pilot, however, the armour is controlled by the decapitated body of a [[tadpole]]d zombie. The disembodied head maintains a psionic connection to the body thanks to the tadpole and can remotely puppet the Steel Watcher. In turn, the tadpoled brain is commanded by the Absolute.{{cite text|How to Build a Watcher}} | The design of the Steel Watchers was based on a [[Gondian]] design for an Auto-Guard, an exoskeleton intended to be piloted by a small individual. Instead of the living pilot, however, the armour is controlled by the decapitated body of a [[tadpole]]d zombie. The disembodied head maintains a psionic connection to the body thanks to the tadpole and can remotely puppet the Steel Watcher. In turn, the tadpoled brain is commanded by the Absolute.{{cite text|How to Build a Watcher}} | ||
{{FRWiki|Steel Watcher|long}} | |||
'''Steel Watchers in Baldur's Gate 3''' | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Steel Watcher}} | |||
* {{MdCharLink|Hellfire Watcher}} | |||
* {{MdCharLink|Steel Watcher Titan}} | |||
{{div col end}} | |||
=== Flesh Golem === | === Flesh Golem === | ||
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| link = Flesh Golem | | link = Flesh Golem | ||
}} | }} | ||
{{ | Flesh golems are assembled by stitching together disparate body parts from different corpses and then magically animating the result. Their construction blurs the line with necromancy, but flesh golems are distinct from [[undead]]. | ||
{{FRWiki|Flesh Golem|long}} | |||
'''Flesh golems in Baldur's Gate 3''' | |||
* {{MdCharLink|Flesh}} | |||
=== Scrying Eye === | === Scrying Eye === | ||
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| link = Scrying Eye | | link = Scrying Eye | ||
}} | }} | ||
The leaders of the [[Cult of the Absolute]] frequently uses | The leaders of the [[Cult of the Absolute]] frequently uses scrying eyes to monitor their underlings. They can be found patrolling Absolute outposts in the [[Shattered Sanctum]], [[Grymforge]], and [[Moonrise Towers]]. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance. | ||
* {{MdCharLink|Scrying Eye}} | |||
=== Adamantine Golem === | === Adamantine Golem === | ||
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| link = Adamantine Golem | | link = Adamantine Golem | ||
}} | }} | ||
Adamantine golems are enormous, nearly indestructible golems constructed from pure [[adamantine]]. Nearly any attack against the solid adamantine structure of the golem will deflect harmlessly. To damage a golem, its adamantine structure must be softened first by {{Cond|Superheated|Superheating}} it. | |||
{{FRWiki|Adamantine golem|long}} | |||
'''Adamantine golems in Baldur's Gate 3''' | |||
* {{MdCharLink|Grym}} | |||
=== Automaton === | === Automaton === | ||
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| link = Automaton | | link = Automaton | ||
}} | }} | ||
Automatons are clockwork mechanical constructions designed to resemble humanoids. | |||
{{FRWiki|Automaton|long}} | |||
'''Automatons in Baldur's Gate 3''' | |||
* {{MdCharLink|Bernard}} | |||
=== Other === | === Other === | ||
* {{MdCharLink|Arcane Turret}} | * {{MdCharLink|Arcane Turret}} | ||
* {{MdCharLink|Doggy}} | * {{MdCharLink|Doggy}} | ||
* {{MdCharLink| | * {{MdCharLink|Elminster}} as a [https://forgottenrealms.fandom.com/wiki/Simulacrum simulacrum] | ||
* {{MdCharLink| | * {{MdCharLink|Guardian of Faith}} | ||
* {{MdCharLink| | * {{MdCharLink|Manifestation of Tyranny}} | ||
* {{MdCharLink|Nautiloid Cannon}} | * {{MdCharLink|Nautiloid Cannon}} | ||
* {{MdCharLink|Spiritual Weapon}} | * {{MdCharLink|Spiritual Weapon}} | ||
* {{MdCharLink|Ptaris' Mental Image}} | * {{MdCharLink|Ptaris' Mental Image}} | ||
* {{ | * {{RarityItem|Stedd's Virtues of Unions}}, {{RarityItem|Amaps' Memoirs}}, and {{RarityItem|Suelto's Ethics of War}} as [https://forgottenrealms.fandom.com/wiki/Animated_object animated objects] in [[Wyrmway]]. | ||
== Related items == | == Related items == | ||
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* {{MdRarityItem|Light of Creation}} - Non-construct wielders have a chance of being {{Cond|Stunned}} when attacking with this weapon. | * {{MdRarityItem|Light of Creation}} - Non-construct wielders have a chance of being {{Cond|Stunned}} when attacking with this weapon. | ||
* {{MdRarityItem|Gloves of the Automaton}} - After activating {{SAI|Circuitry Interface}}, the wearer is considered to be a construct for 10 turns. | * {{MdRarityItem|Gloves of the Automaton}} - After activating {{SAI|Circuitry Interface}}, the wearer is considered to be a construct for 10 turns. | ||
== Notes == | |||
* {{SAI|Blight}} does not affect constructs | |||
* {{RarityItem|Sword of Life Stealing}} does not work against constructs | |||
* {{RarityItem|Resonance Stone}} does not affect constructs | |||
== References == | == References == | ||
{{reflist|text}} | {{reflist|text}} |
Revision as of 18:47, 6 July 2024
Creatures that are made instead of born. Some only follow a simple set of instructions, while others are imbued with sentience.
Constructs are a type of creature found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means. Constructs of various types are frequently encountered throughout the game and can even be summoned by the player with certain spells.
Characteristics
Most constructs are assembled from inorganic matter. As such, many damage types that would normally be effective against organic creatures are ineffective against constructs. This includes Poison, Psychic, and Necrotic damage with most constructs possessing complete immunity to the first two types and resistance to the last one. Similarly, they are unaffected by many conditions such as , , or .
Conversely, almost all healing effects including
, , and have no effect on constructs. However, potions can still heal them.Finally, as most constructs are not sentient, mental effects like or will have no effect on them.
Types of constructs
Animated Armour
- REDIRECT User:Template:ImageQuote
Animated armours are minimally intelligent and capable of following only simple instructions from their creators. However, they are quite tough, as they consist of nothing but a suit of armour. This makes them ideal guardians and they can be encountered protecting long abandoned locations.
Animated armor on the Forgotten Realms Wiki
Animated armours in Baldur's Gate 3
Steel Watcher
- REDIRECT User:Template:ImageQuote
Steel Watchers are a fusion of mechanics, necromancy, and illithid psionics. They were designed by Enver Gortash and deployed to the streets of Baldur's Gate. There, they enforce Gortash's will and play a pivotal role in his power grab.
The design of the Steel Watchers was based on a Gondian design for an Auto-Guard, an exoskeleton intended to be piloted by a small individual. Instead of the living pilot, however, the armour is controlled by the decapitated body of a tadpoled zombie. The disembodied head maintains a psionic connection to the body thanks to the tadpole and can remotely puppet the Steel Watcher. In turn, the tadpoled brain is commanded by the Absolute.[text 1]
Steel Watcher on the Forgotten Realms Wiki
Steel Watchers in Baldur's Gate 3
Flesh Golem
- REDIRECT User:Template:ImageQuote
Flesh golems are assembled by stitching together disparate body parts from different corpses and then magically animating the result. Their construction blurs the line with necromancy, but flesh golems are distinct from undead.
Flesh Golem on the Forgotten Realms Wiki
Flesh golems in Baldur's Gate 3
Scrying Eye
- REDIRECT User:Template:ImageQuote
The leaders of the Cult of the Absolute frequently uses scrying eyes to monitor their underlings. They can be found patrolling Absolute outposts in the Shattered Sanctum, Grymforge, and Moonrise Towers. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance.
Adamantine Golem
- REDIRECT User:Template:ImageQuote
Adamantine golems are enormous, nearly indestructible golems constructed from pure adamantine. Nearly any attack against the solid adamantine structure of the golem will deflect harmlessly. To damage a golem, its adamantine structure must be softened first by it.
Adamantine golem on the Forgotten Realms Wiki
Adamantine golems in Baldur's Gate 3
Automaton
- REDIRECT User:Template:ImageQuote
Automatons are clockwork mechanical constructions designed to resemble humanoids.
Automaton on the Forgotten Realms Wiki
Automatons in Baldur's Gate 3
Other
- Arcane Turret
- Doggy
- Elminster as a simulacrum
- Guardian of Faith
- Manifestation of Tyranny
- Nautiloid Cannon
- Spiritual Weapon
- Ptaris' Mental Image
- Stedd's Virtues of Unions, Amaps' Memoirs, and Suelto's Ethics of War as animated objects in Wyrmway.
Related items
- Arrow of Construct Slaying - Consumable arrow that deals double damage against construct targets.
- Summon Golem Bell - Summon the flesh golem Flesh while inside the Gauntlet of Shar.
- Light of Creation - Non-construct wielders have a chance of being when attacking with this weapon.
- Gloves of the Automaton - After activating , the wearer is considered to be a construct for 10 turns.
Notes
- does not affect constructs
- Sword of Life Stealing does not work against constructs
- Resonance Stone does not affect constructs