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Klank
Klank is an animated armour construct that works for 
Involvement[edit | edit source]
Klank can be found serving as a guardian and greeter at the door of Sorcerous Sundries in the Lower City. Although the party can talk to him, he does not have any dialogue that can be understood. The party can also make an Arcana check to examine him:
- [ARCANA] Examine the armour to discern its nature. (DC 15)
Passing the check reveals that he is a construct animated with powerful magic.
Combat[edit | edit source]
Attacks and Abilities[edit | edit source]
-
Cleave (
) –
Greatsword
- Damage:
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Recharge: Short rest
-
Lacerate (
) –
Greatsword
- Damage: 7~17
Slash at your target's vital points to make it 
Undead and constructs can't bleed.
CON Save
Range: Normal weapon range
Recharge: Short rest
-
Main Hand Attack (
) –
Greatsword
- Damage: 7~17
Make a melee attack with your equipped weapon.
-
Pommel Strike (
) –
Greatsword
- Damage: 1~4
Make a non-lethal attack against an enemy and possibly 
CON Save
Melee: 1.5 m / 5 ft
Recharge: Short rest
Notes[edit | edit source]
- Klank is a mentioned character in
Baldur's Gate: Descent into Avernus, where he is functioning as a bouncer for the Elfsong Tavern instead.
External links[edit | edit source]
Klank on the Forgotten Realms Wiki








