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Klank

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Not to be confused with Krank

Klank is an animated armour construct that works for Lorroakan Lorroakan in the city of Baldur's Gate.

Portrait Klank.png
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Klank

Involvement[edit | edit source]

Klank can be found serving as a guardian and greeter at the door of Sorcerous Sundries in the Lower City. The party can talk to him, though he does not have any dialogue that can be understood. The party can also make an Arcana check to examine him:

  • [ARCANA] Examine the armour to discern its nature. (DC 15)

Passing the check reveals that he is a construct animated with powerful magic.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Cleave.webp
Cleave Cleave (Action)   –  Greatsword
Damage: 5 + modifiers
5 + half weaponDamage TypesSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Lacerate.webp
Lacerate Lacerate (Action)   –  Greatsword
Damage: 7~17
2d6 + 5Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Greatsword
Damage: 7~17
2d6 + 5Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Pommel Strike.webp
Pommel Strike Pommel Strike (Bonus Action)   –  Greatsword
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON Save
 Melee: 1.5 m / 5 ft
Recharge: Short rest

External links[edit | edit source]