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[[File:Animated Armour Model.png|thumb|right||{{noexcerpt|Animated Armour}}]]
[[File:Bernard Model.png|thumb|right||{{noexcerpt|An automaton.}}]]


{{quote|size=100%|Creatures that are made instead of born. Some only follow a simple set of instructions, while others are imbued with sentience.}}
'''Constructs''' are a type of [[List_of_creature_types|creature]] found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means. Constructs of various types are frequently encountered throughout the game and can even be summoned by the player with certain spells.


'''Constructs''' are a type of [[List_of_creature_types|creature]] found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means. Constructs of various types are frequently encountered throughout the game and can even be summoned by the player with certain spells.
{{Q|Creatures that are made instead of born. Some only follow a simple set of instructions, while others are imbued with sentience.}}


== Characteristics ==
== Characteristics ==
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== Types of constructs ==
== Types of constructs ==
=== Adamantine Golem ===
{{User:NtCarlson/Template:ImageQuote
| quote = Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed.
| image = Portrait Grym.png
| link = Adamantine Golem
}}
Adamantine golems are enormous, nearly indestructible golems constructed from pure [[adamantine]]. Nearly any attack against the solid adamantine structure of the golem will deflect harmlessly. To damage a golem, its adamantine structure must be softened first by {{Cond|Superheated|Superheating}} it.
{{FRWiki|Adamantine golem|long}}
'''Adamantine golems in Baldur's Gate 3'''
* {{MdCharLink|Grym}}
{{HorizontalRuleImage}}
=== Animated Armour ===
=== Animated Armour ===
{{User:NtCarlson/Template:ImageQuote
{{User:NtCarlson/Template:ImageQuote
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{{div col end}}
{{div col end}}


=== Steel Watcher ===
{{HorizontalRuleImage}}
 
=== Automaton ===
{{User:NtCarlson/Template:ImageQuote
{{User:NtCarlson/Template:ImageQuote
| quote = The operations of these huge steel juggernauts are powered by engines of churning hellfire.
| quote = Once a blueprint, now an indication of modern technology, this machine can only ever be a facsimile of a real person.
| image = Portrait Steel Watcher.png
| image = Portrait Bernard.png
| link = Steel Watcher
| link = Automaton
}}
}}
Steel Watchers are a fusion of mechanics, necromancy, and illithid psionics. They were designed by [[Enver Gortash]] and deployed to the streets of Baldur's Gate. There, they enforce Gortash's will and play a pivotal role in his power grab.
Automatons are clockwork mechanical constructions designed to resemble humanoids.


The design of the Steel Watchers was based on a [[Gondian]] design for an Auto-Guard, an exoskeleton intended to be piloted by a small individual. Instead of the living pilot, however, the armour is controlled by the decapitated body of a [[tadpole]]d zombie. The disembodied head maintains a psionic connection to the body thanks to the tadpole and can remotely puppet the Steel Watcher. In turn, the tadpoled brain is commanded by the Absolute.{{cite text|How to Build a Watcher}}
{{FRWiki|Automaton|long}}


{{FRWiki|Steel Watcher|long}}
'''Automatons in Baldur's Gate 3'''
* {{MdCharLink|Bernard}}


'''Steel Watchers in Baldur's Gate 3'''
{{HorizontalRuleImage}}
{{div col|colwidth=20em}}
* {{MdCharLink|Steel Watcher}}
* {{MdCharLink|Hellfire Watcher}}
* {{MdCharLink|Steel Watcher Titan}}
{{div col end}}


=== Flesh Golem ===
=== Flesh Golem ===
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'''Flesh golems in Baldur's Gate 3'''
'''Flesh golems in Baldur's Gate 3'''
* {{MdCharLink|Flesh}}
* {{MdCharLink|Flesh}}
{{HorizontalRuleImage}}


=== Scrying Eye ===
=== Scrying Eye ===
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}}
}}
The leaders of the [[Cult of the Absolute]] frequently uses scrying eyes to monitor their underlings. They can be found patrolling Absolute outposts in the [[Shattered Sanctum]], [[Grymforge]], and [[Moonrise Towers]]. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance.
The leaders of the [[Cult of the Absolute]] frequently uses scrying eyes to monitor their underlings. They can be found patrolling Absolute outposts in the [[Shattered Sanctum]], [[Grymforge]], and [[Moonrise Towers]]. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance.
{{FRWiki|Scrying eye|long}}
'''Scrying eyes in Baldur's Gate 3'''
* {{MdCharLink|Scrying Eye}}
* {{MdCharLink|Scrying Eye}}


=== Adamantine Golem ===
{{HorizontalRuleImage}}
 
=== Steel Watcher ===
{{User:NtCarlson/Template:ImageQuote
{{User:NtCarlson/Template:ImageQuote
| quote = Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed.
| quote = The operations of these huge steel juggernauts are powered by engines of churning hellfire.
| image = Portrait Grym.png
| image = Portrait Steel Watcher.png
| link = Adamantine Golem
| link = Steel Watcher
}}
}}
Adamantine golems are enormous, nearly indestructible golems constructed from pure [[adamantine]]. Nearly any attack against the solid adamantine structure of the golem will deflect harmlessly. To damage a golem, its adamantine structure must be softened first by {{Cond|Superheated|Superheating}} it.
Steel Watchers are a fusion of mechanics, necromancy, and illithid psionics. They were designed by [[Enver Gortash]] and deployed to the streets of Baldur's Gate. There, they enforce Gortash's will and play a pivotal role in his power grab.


{{FRWiki|Adamantine golem|long}}
The design of the Steel Watchers was based on a [[Gondian]] design for an Auto-Guard, an exoskeleton intended to be piloted by a small individual. Instead of the living pilot, however, the armour is controlled by the decapitated body of a [[tadpole]]d zombie. The disembodied head maintains a psionic connection to the body thanks to the tadpole and can remotely puppet the Steel Watcher. In turn, the tadpoled brain is commanded by the Absolute.{{cite text|How to Build a Watcher}}


'''Adamantine golems in Baldur's Gate 3'''
{{FRWiki|Steel Watcher|long}}
* {{MdCharLink|Grym}}


=== Automaton ===
'''Steel Watchers in Baldur's Gate 3'''
{{User:NtCarlson/Template:ImageQuote
{{div col|colwidth=20em}}
| quote = Once a blueprint, now an indication of modern technology, this machine can only ever be a facsimile of a real person.
* {{MdCharLink|Steel Watcher}}
| image = Portrait Bernard.png
* {{MdCharLink|Hellfire Watcher}}
| link = Automaton
* {{MdCharLink|Steel Watcher Titan}}
}}
{{div col end}}
Automatons are clockwork mechanical constructions designed to resemble humanoids.


{{FRWiki|Automaton|long}}
{{HorizontalRuleImage}}
 
'''Automatons in Baldur's Gate 3'''
* {{MdCharLink|Bernard}}


=== Other ===
=== Other ===

Revision as of 19:00, 6 July 2024

Constructs are a type of creature found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means. Constructs of various types are frequently encountered throughout the game and can even be summoned by the player with certain spells.

Creatures that are made instead of born. Some only follow a simple set of instructions, while others are imbued with sentience.


Characteristics

Most constructs are assembled from inorganic matter. As such, many damage types that would normally be effective against organic creatures are ineffective against constructs. This includes Damage TypesPoison, Damage TypesPsychic, and Damage TypesNecrotic damage with most constructs possessing complete immunity to the first two types and resistance to the last one. Similarly, they are unaffected by many conditions such as Bleeding Bleeding, Poisoned Poisoned, or Paralysed Paralysed.

Conversely, almost all healing effects including Healing Word Healing Word, Lay on Hands Lay on Hands, and Preserve Life Preserve Life have no effect on constructs. However, potions can still heal them.

Finally, as most constructs are not sentient, mental effects like Frightened Frightened or Charmed Charmed will have no effect on them.

Types of constructs

Adamantine Golem

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Adamantine golems are enormous, nearly indestructible golems constructed from pure adamantine. Nearly any attack against the solid adamantine structure of the golem will deflect harmlessly. To damage a golem, its adamantine structure must be softened first by Superheating Superheating it.

Adamantine golem on the Forgotten Realms Wiki

Adamantine golems in Baldur's Gate 3

Bg3 content hr.png

Animated Armour

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Animated armours are minimally intelligent and capable of following only simple instructions from their creators. However, they are quite tough, as they consist of nothing but a suit of armour. This makes them ideal guardians and they can be encountered protecting long abandoned locations.

Animated armor on the Forgotten Realms Wiki

Animated armours in Baldur's Gate 3

Bg3 content hr.png

Automaton

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Automatons are clockwork mechanical constructions designed to resemble humanoids.

Automaton on the Forgotten Realms Wiki

Automatons in Baldur's Gate 3

Bg3 content hr.png

Flesh Golem

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Flesh golems are assembled by stitching together disparate body parts from different corpses and then magically animating the result. Their construction blurs the line with necromancy, but flesh golems are distinct from undead.

Flesh Golem on the Forgotten Realms Wiki

Flesh golems in Baldur's Gate 3

Bg3 content hr.png

Scrying Eye

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The leaders of the Cult of the Absolute frequently uses scrying eyes to monitor their underlings. They can be found patrolling Absolute outposts in the Shattered Sanctum, Grymforge, and Moonrise Towers. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance.

Scrying eye on the Forgotten Realms Wiki

Scrying eyes in Baldur's Gate 3

Bg3 content hr.png

Steel Watcher

  1. REDIRECT User:Template:ImageQuote

Steel Watchers are a fusion of mechanics, necromancy, and illithid psionics. They were designed by Enver Gortash and deployed to the streets of Baldur's Gate. There, they enforce Gortash's will and play a pivotal role in his power grab.

The design of the Steel Watchers was based on a Gondian design for an Auto-Guard, an exoskeleton intended to be piloted by a small individual. Instead of the living pilot, however, the armour is controlled by the decapitated body of a tadpoled zombie. The disembodied head maintains a psionic connection to the body thanks to the tadpole and can remotely puppet the Steel Watcher. In turn, the tadpoled brain is commanded by the Absolute.[text 1]

Steel Watcher on the Forgotten Realms Wiki

Steel Watchers in Baldur's Gate 3

Bg3 content hr.png

Other

Related items

Notes

References