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Ironfinger: Difference between revisions
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HiddenDragon (talk | contribs) (Added VA) |
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| int save prof = yes | | int save prof = yes | ||
| wis save prof = yes | | wis save prof = yes | ||
| passives = Brave, Extra Attack, Halfling Luck, Opportunity Attack, Tenacity (passive feature) | | passives = Brave, Extra Attack, Halfling Luck, Opportunity Attack, Tenacity (passive feature) @ Flail of Myrkul | ||
}} | }} | ||
'''Ironfinger''' is a member of the [[Followers of the Absolute]] that may be found in the sanctum north of the Barracks in the [[Mind Flayer Colony]], being rallied by [[Kressa Bonedaughter]] along with her fellow cultists [[Hairy Henry]] and [[Maghtew Budj]]. If the party waits too long before approaching, Kressa's speech will give her and the cultists 10 temporary hitpoints through a buff called {{Cond|Myrkul's Gift}}. | '''Ironfinger''' is a member of the [[Followers of the Absolute]] that may be found in the sanctum north of the Barracks in the [[Mind Flayer Colony]], being rallied by [[Kressa Bonedaughter]] along with her fellow cultists [[Hairy Henry]] and [[Maghtew Budj]]. If the party waits too long before approaching, Kressa's speech will give her and the cultists 10 temporary hitpoints through a buff called {{Cond|Myrkul's Gift}}. | ||
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== Combat == | == Combat == | ||
=== Attacks and abilities === | === Attacks and abilities === | ||
{{Feature box|Main Hand Attack|item=Flail of Myrkul}} | |||
{{Feature box|Misty Step}} | {{Feature box|Misty Step}} | ||
{{Feature box|Shield}} | {{Feature box|Shield}} |
Revision as of 04:45, 22 September 2024
Ironfinger is a member of the Followers of the Absolute that may be found in the sanctum north of the Barracks in the Mind Flayer Colony, being rallied by Kressa Bonedaughter along with her fellow cultists Hairy Henry and Maghtew Budj. If the party waits too long before approaching, Kressa's speech will give her and the cultists 10 temporary hitpoints through a buff called .
Involvement
Ironfinger will attack along with the other followers in the Barracks if the party initiates combat through dialogue with Kressa or if attacked. If left alone, she will move to her room in the north-west part of the Barracks and begin practicing on a training dummy. She will say "The end is coming—do you feel it?" and "We are fortunate to live in the end-times. Pray with me" when spoken to.
Her notes indicate she lives in fear of her leader Kressa, who has become obsessed with tadpole experimentation, and suspects she might one day infect her with one as she sleeps. The two used to practice necromancy on ants back when they were younger.