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Elemental set: Difference between revisions

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!Type
!Type
!Effect
!Effect
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|{{MdRarityItem|Cloak of Elemental Absorption}}: allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack.
|[[Cloaks|Cloak]]
|{{SpellAction|Absorb Elements}}
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|{{MdRarityItem|Cloak of the Weave}}: allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack.
|[[Cloaks|Cloak]]
|{{SpellAction|Absorb Elements}}
{{Passive|Arcane Enchantment (+1)}}
|-
|-
|{{MdRarityItem|Amulet of Elemental Torment}}
|{{MdRarityItem|Amulet of Elemental Torment}}

Revision as of 23:44, 30 October 2024

The Elemental Set confers bonuses when dealing elemental (Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning, or Damage TypesThunder) damage or adds additional elemental damage. Many items benefit from using a mix of spell and weapon attacks.

It consists of the following pieces:

Elemental Set
Name Type Effect
Cloak of Elemental Absorption: allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack. Cloak
Absorb Elements Absorb Elements ()
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest.)
Cloak of the Weave: allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack. Cloak
Absorb Elements Absorb Elements ()
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest.)
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Amulet of Elemental Torment Amulet
Nature's Vengeance
When the wearer stands in certain surfaces and casts a spell that deals damage, the target also suffers the surface's effects.
Boots of Elemental Momentum Footwear (Medium Armour)
Elemental Momentum
Whenever the wearer deals Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning or Damage TypesThunder damage with Spells or Cantrip, they gain Momentum Momentum for 2 turns.