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Cloaks

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Cloaks are equippable accessories. At uncommon or higher rarities, they may provide Passive features, bonuses to Skills, or the ability to cast certain Spells.

List of Cloaks[edit | edit source]

ItemWeightPriceSpecial
Cape of the Red Prince0.5 kg
1 lb
1
Cloak0.5 kg
1 lb
20
Cloak0.5 kg
1 lb
20
Cloak0.5 kg
1 lb
20
Cindermoth Cloak0.5 kg
1 lb
70
Flaming Shroud
A creature that damages the wearer within 2 m / 7 ft receives Burning Burning.
Cloak of Cunning Brume0.5 kg
1 lb
70
Cunning Brume
When the wearer Disengages Disengages, they also create a foggy cloud with 2 m / 7 ft radius that lasts for 1 turn.
Cloak of Elemental Absorption0.5 kg
1 lb
115
Absorb Elements Absorb Elements (Reaction)
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest.)
Cloak of Protection0.5 kg
1 lb
200
Fleshmelter Cloak0.5 kg
1 lb
70
Caustic Reprisal
Whenever a creature deals melee damage to the wearer, that creature takes 1d4AcidAcid Damage.
Reverse Rain Cloak0.5 kg
1 lb
1

Wet Wet

Thunderskin Cloak0.5 kg
1 lb
75
Dazing Echo
When a creature with Reverberation Reverberation deals damage to the wearer, the creature needs to make a Constitution saving throw or become Dazed Dazed.
Vivacious Cloak0.5 kg
1 lb
70
Arcane Vivaciousness
You gain HP Icon.png 8 temporary hit points after casting a spell while in melee.
Cloak of Displacement0.5 kg
1 lb
190
Displacement
At the beginning of the wearer's turn, the cloak activates, granting enemies Disadvantage Icon.png Disadvantage on Attack rolls that target the wearer. This effect lasts until the wearer takes damage.
Derivation Cloak0.5 kg
1 lb
190
Deadly Derivation
When you Poison Poison a foe, heal yourself for 1d4hit pointshit points.
The Deathstalker Mantle0.5 kg
1 lb
190
The Shadow Itself
Once per turn when you kill an enemy, shroud yourself in primeval darkness to become Invisible Invisible for 2 turns.
Wavemother's Cloak0.5 kg
1 lb
190
Damp Aegis
During Combat, once per turn, the cloak grants the wearer Water Layer Protection Water Layer Protection[See: Bugs] until the wearer takes damage.
Cloak of the Weave0.5 kg
1 lb
300
Absorb Elements Absorb Elements (Reaction)
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest.)
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Mantle of the Holy Warrior0.5 kg
1 lb
630
Crusader's Mantle Crusader's Mantle (Action)
Cast as a level 3 spell ( Recharge: Short rest.)
Nymph Cloak0.5 kg
1 lb
360
Dominate Person Dominate Person (Action)
Cast as a level 5 spell ( Recharge: Long rest.)
Shade-Slayer Cloak0.5 kg
1 lb
360
Stealthy Critical
While Hiding Hiding, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Legacy content[edit | edit source]