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Us: Difference between revisions
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| voice = Clare Corbett | | voice = Clare Corbett | ||
| role = [[Attached Follower]], [[Familiar]] | | role = [[Attached Follower]], [[Familiar]] | ||
| race = [[Intellect Devourer]] | | race = [[Intellect Devourer]] | ||
| size = [[Small]] | | size = [[Small]] | ||
| type = [[Aberration]] | | type = [[Aberration]] | ||
| level = 1 | |||
| ac = 12 | | ac = 12 | ||
| e hp = 14 | |||
| hp = 21 | | hp = 21 | ||
| t hp = 27 | | t hp = 27 | ||
Line 39: | Line 40: | ||
== Involvement == | == Involvement == | ||
=== Prologue === | === Prologue === | ||
Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed, in the second room aboard the Nautiloid. Passing an [[Ability Check]] results in freeing it. When freed, it | Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed, in the second room aboard the Nautiloid. Passing an [[Ability Check]] results in freeing it. When freed, it initially has the [[Newborn (Condition)|Newborn]] condition: temporarily lowering its max HP and AC. This only lasts 10 turns, however. | ||
If also passing the [[Dexterity]] ability check "Mutilate the brain", Us | If also passing the [[Dexterity]] ability check "Mutilate the brain", Us becomes {{cond|Lobotomised|lobotomised}}, reducing its [[Intelligence]] from 12 to 8, and its movement from 9 m / 30 ft to 6 m / 20 ft. This condition is permanent and cuts Us from the rest of the hive mind, allowing it to attack other Intellect Devourers on the nautiloid without turning Us hostile. If failing the dexterity check, Us flees instead, turning it and all other Intellect Devourers hostile. The Dark Urge has {{advantage}} SPLIT-SPLATTER! on this Dexterity check. | ||
Once freed, Us | Once freed, Us urges the player character toward the [[Prologue#Helm_Of_The_Nautilod|Helm]]. The player character can tell Us to go away, attack it, or ask it to join the party. | ||
Us | Us disappears after the nautiloid crash at the end of the Prologue. | ||
=== Act Two === | === Act Two === | ||
If Us survives the Prologue, it can later be found in the Morgue within the [[Mind Flayer Colony]]. It has been labelled an aberrant and as a result is caged. If freeing it, {{SmRarityItem|Summon Us}} | If Us survives the Prologue, it can later be found in the Morgue within the [[Mind Flayer Colony]]. It has been labelled an aberrant and as a result is caged. If freeing it, {{SmRarityItem|Summon Us}} allows the party to summon Us as an ally once per short rest. | ||
As a summon, Us has 55 hit points and resistances to physical and Necrotic damage. Us' appearance also changes; its veins become more pronounced and it gains an overall paler appearance, with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions. | As a summon, Us has 55 hit points and resistances to physical and Necrotic damage. Us' appearance also changes; its veins become more pronounced and it gains an overall paler appearance, with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions. | ||
If lobotomised in Act One, Us | If lobotomised in Act One, Us still has the {{cond|Lobotomised|lobotomised}} condition. | ||
After leaving the Mind Flayer Colony, Us | After leaving the Mind Flayer Colony, Us remains with the party. It mentions that it will appear as a "kitty" to anyone besides the party. | ||
== Attacks and abilities == | == Combat == | ||
=== Attacks and abilities === | |||
{{Feature box|Claws (Intellect Devourer)}} | {{Feature box|Claws (Intellect Devourer)}} | ||
{{Feature box|Devour Intellect}} | {{Feature box|Devour Intellect}} | ||
{{Feature box|Synaptic Discharge}} | {{Feature box|Synaptic Discharge}} | ||
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</gallery> | </gallery> | ||
==Notes== | == Notes == | ||
{{notebegin}} | {{notebegin}} | ||
*Us is one of the few characters with multiple voice actors. | * Us is one of the few characters with multiple voice actors. | ||
*When entering the Helm Room of the Nautiloid, the [[Mind Flayer]] there will order them to connect the transponder. Should Us be the only one to enter the room, the mind flayer | * When entering the Helm Room of the Nautiloid, the [[Mind Flayer]] there will order them to connect the transponder. Should Us be the only one to enter the room, the mind flayer has specific dialogue to order Us to find a thrall instead. | ||
*Us is a completely independent type of summon. It can be used simultaneously with any other summon such as [[Find Familiar]] or [[Ranger's Companion]]. | * Us is a completely independent type of summon. It can be used simultaneously with any other summon such as [[Find Familiar]] or [[Ranger's Companion]]. | ||
{{noteend}} | {{noteend}} | ||
==External links== | == External links == | ||
{{FRWiki|Us|long}} | {{FRWiki|Us|long}} | ||
Latest revision as of 21:42, 12 December 2024
Us is an Intellect Devourer and Attached Follower met during the Prologue of Baldur's Gate 3. It can be found aboard the Nautiloid, trapped inside the head of an elf named Myrnath.
Involvement[edit | edit source]
Prologue[edit | edit source]
Us can be found trapped inside the head of Myrnath, who is strapped to a chair with the top of his skull removed, in the second room aboard the Nautiloid. Passing an Ability Check results in freeing it. When freed, it initially has the Newborn condition: temporarily lowering its max HP and AC. This only lasts 10 turns, however.
If also passing the Dexterity ability check "Mutilate the brain", Us becomes , reducing its Intelligence from 12 to 8, and its movement from 9 m / 30 ft to 6 m / 20 ft. This condition is permanent and cuts Us from the rest of the hive mind, allowing it to attack other Intellect Devourers on the nautiloid without turning Us hostile. If failing the dexterity check, Us flees instead, turning it and all other Intellect Devourers hostile. The Dark Urge has Advantage SPLIT-SPLATTER! on this Dexterity check.
Once freed, Us urges the player character toward the Helm. The player character can tell Us to go away, attack it, or ask it to join the party.
Us disappears after the nautiloid crash at the end of the Prologue.
Act Two[edit | edit source]
If Us survives the Prologue, it can later be found in the Morgue within the Mind Flayer Colony. It has been labelled an aberrant and as a result is caged. If freeing it, Summon Us allows the party to summon Us as an ally once per short rest.
As a summon, Us has 55 hit points and resistances to physical and Necrotic damage. Us' appearance also changes; its veins become more pronounced and it gains an overall paler appearance, with a green glow on its underside. Its bonelike spines protrude more prominently, and its tendrils gain thorn-like protrusions.
If lobotomised in Act One, Us still has the condition.
After leaving the Mind Flayer Colony, Us remains with the party. It mentions that it will appear as a "kitty" to anyone besides the party.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Related items[edit | edit source]
Gallery[edit | edit source]
Notes[edit | edit source]
- Us is one of the few characters with multiple voice actors.
- When entering the Helm Room of the Nautiloid, the Mind Flayer there will order them to connect the transponder. Should Us be the only one to enter the room, the mind flayer has specific dialogue to order Us to find a thrall instead.
- Us is a completely independent type of summon. It can be used simultaneously with any other summon such as Find Familiar or Ranger's Companion.
External links[edit | edit source]
Us on the Forgotten Realms Wiki
- Resistant to Non-Magical Slashing
- Resistant to Non-Magical Piercing
- Resistant to Non-Magical Bludgeoning
- Resistant to all Necrotic
- Pages with hp but no tactician hp
- Pages with hp but no explorer hp
- Infoboxes with no images
- Aberrations
- Intellect Devourers
- Characters
- Characters in the Nautiloid
- Characters in the Mind Flayer Colony
- Characters in Act One
- Characters in Act Two
- Attached Followers