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Book of Dead Gods: Difference between revisions
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=== Opening the Book === | === Opening the Book === | ||
{{Quote|*This book is far lighter than it should be with such a massive lock.*}} | {{Quote|*This book is far lighter than it should be with such a massive lock.*}} | ||
=== Regular === | ==== Regular ==== | ||
*[[Arcana|[ARCANA]]] Search for an arcane rune to sabotage. Difficulty Class: 15 | *[[Arcana|[ARCANA]]] Search for an arcane rune to sabotage. Difficulty Class: 15 | ||
*[[Strength|[STRENGTH]]] Smash the lock open. Difficulty Class: 15 | *[[Strength|[STRENGTH]]] Smash the lock open. Difficulty Class: 15 | ||
=== Class === | ==== Class ==== | ||
*[[Paladin|[PALADIN]]] [[Wisdom|[WISDOM]]] Channel the magic spark of your oath through the lock. | *[[Paladin|[PALADIN]]] [[Wisdom|[WISDOM]]] Channel the magic spark of your oath through the lock. | ||
*[[Sorcerer|[SORCERER]]] [[Charisma|[CHARISMA]]] Master your will and channel a surge of magic through the lock. Difficulty Class: 10 | *[[Sorcerer|[SORCERER]]] [[Charisma|[CHARISMA]]] Master your will and channel a surge of magic through the lock. Difficulty Class: 10 | ||
*[[Wizard|[WIZARD]]] [[Intelligence|[INTELLIGENCE]]] Knock the lock open with a spell. | *[[Wizard|[WIZARD]]] [[Intelligence|[INTELLIGENCE]]] Knock the lock open with a spell. | ||
==== Success ==== | ===== Success ===== | ||
{{Quote|*As the lock opens, a loose page comes with it. Magic pulses from the parchment.*}} | {{Quote|*As the lock opens, a loose page comes with it. Magic pulses from the parchment.*}} | ||
Revision as of 10:32, 11 August 2023
Book of Dead Gods is a common Book. It records the name of current and past deities, and is written by an unknown author.
A hefty, gold-embossed tome, listing gods immemorial.
Properties
- Books
- Rarity: Common
- Weight: 0.5 kg / 1 lb
- Price: 14 gp
Where to find
- Found at the Dank Crypt. X: -321 Y: -269
Text
[The names of dead gods - most of them unfamiliar and unpronounceable - fill the pages of this ancient tome. Several entries on the last page have been stricken through, the final three thoroughly enough to be completely illegible.]
Checks
Opening the Book
*This book is far lighter than it should be with such a massive lock.*
Regular
- [ARCANA] Search for an arcane rune to sabotage. Difficulty Class: 15
- [STRENGTH] Smash the lock open. Difficulty Class: 15
Class
- [PALADIN] [WISDOM] Channel the magic spark of your oath through the lock.
- [SORCERER] [CHARISMA] Master your will and channel a surge of magic through the lock. Difficulty Class: 10
- [WIZARD] [INTELLIGENCE] Knock the lock open with a spell.
Success
*As the lock opens, a loose page comes with it. Magic pulses from the parchment.*
Reading the Book
*What was once script is now an obliterated scrawl. You have a sense these are names, a list, but of what?*
- [RELIGION] Examine the book more closely. Difficulty Class: 10
Success
*Gods. These are names of gods, once lost, but now restored after the Second Sundering.*
Final Check
This check is an automatic one!
- Skill: Investigation
Success
Intelligence (Investigation): *The last three names in this book sit close together, but are so devastated by the scrawl as to be unreadable.*
Rewards
- Succeeding the Religion Ability Check when reading the book will give you a Ray of Enfeeblement Scroll.
- If the player has the Sage background or Gale is in the party and succeeds the Religion check they will be become inspired and receive Secrets of the Sundering (1 Inspiration, +25 XP).
- If the player has the Acolyte background or Shadowheart is in the party and succeeds the Religion check they will be become inspired and receive Divinity Undone (1 Inspiration, +25 XP).
Trivia
- There are several different Ability Checks the player can choose to open the book. Barbarians, Warlocks, and Wizards have special options.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
The three names mentioned in the Investigation check are a reference to the Dead Three.