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Abjure Enemy

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Abjure Enemy is an Oath of Vengeance Paladin class action. This ability allows them to Frighten an enemy.

Description

Frighten Frighten an enemy. They have Disadvantage Icon.png Disadvantage on ability checks and Attack rolls, and they cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

Properties

Cost
Action + Channel Oath Charge
Details
WIS Save (On Save: Target is Slowed Slowed instead.)
 Range: 18 m / 60 ft

Technical details

UID
Target_AbjureEnemy
Spell flags

Condition: Abjure Enemy: Frightened

Abjure Enemy: Frightened Abjure Enemy: Frightened

Duration: 3 turns

Spell save DC  Wisdom saving throw

Condition: Abjure Enemy: Slow

Abjure Enemy: Slow Abjure Enemy: Slow

Duration: 3 turns

  • The affected creature's Movement speed is halved. Taking damage ends this condition.

How to learn

Classes: