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Healing Vapours
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Description
Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.If you are Poisoned, the water is tainted, and instead of healing it deals 2d8Poison damage to nearby creatures.
Properties
At higher levels
- At druid level 10 in Wild Shape: Water Myrmidon form, this ability does +1d6hit points healing or +1d6Poison damage.
- At druid level 12, this extra damage or healing increases to 1d8.
Technical details
UID
Shout_HealingMist_Myrmidon_Water
Area: Water
Water
Duration: 3 turns
AoE: 9 m / 30 ft (Radius)
Douses unprotected flames. Can be electrified or frozen.
- Type: Surface
How to learn
Used by creatures: Water Myrmidon
Notes
- Prior to Patch 8, this ability also applied Wet to all creatures in the radius.