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Thunderwave
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For the equivalent Way of the Four Elements Monk spell, see .
Thunderwave is a level 1 evocation spell. It allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force may be pushed away from the spellcaster.
UID
Spell flags
Description
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing damage.Properties
- Cost
Action +
Level 1 Spell Slot
- Damage: 2~16
- Details
CON Save (On Save: Targets take half damage; aren't pushed away.)
Melee: 1.5 m / 5 ft
AoE: 5 m / 17 ft (Cube)
Pushes: 8 m / 27 ft

At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d8 damage for each spell slot level above 1st.Technical details

Zone_Thunderwave

How to learn
Classes:
- Class level 1: Bard, Druid, Sorcerer, Wizard, and Tempest Domain (Domain Spell)
- Class level 3: Arcane Trickster, and Eldritch Knight
- Class level 6: Storm Sorcery (Storm Spell)
Granted by items:
Ring of Absolute Force (
Recharge: Short rest)
Thunderpalm Strikers (
Recharge: Long rest)
Other ways to learn:
- Wizards can scribe a
Scroll of Thunderwave to their spellbooks.
Notes
- If an affected creature passes the
Saving throw, in addition to only taking half damage, they are also not pushed back.
- This spell can be used to push opponents into chasms.
- Thunderwave has the same incantation as [1] : Dētonō, Latin for "To expend one's thunder" or "To roar out".
Visuals
References[edit | edit source]
- ↑ Oxford Latin Dictionary, 2nd Edition (2012)
External links[edit | edit source]
Thunderwave on the Forgotten Realms Wiki