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Dammon

From bg3.wiki
Revision as of 21:27, 30 January 2024 by Nikomedes (talk | contribs) (Removed unsourced information describing Dammon as having been a renowned blacksmith before his time in the Hells. Added information based on voice lines from the game. Possible the other information is from Early Access, but I couldn't find a source for it.)
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Dammon is a tiefling blacksmith and trader who fled Elturel along with a group of tiefling refugees. He can be found with the other refugees, hiding within the druid settlement at the Emerald Grove. Dammon describes himself as being a "bread-and-butter tinsmith" prior to the events of Descent into Avernus and Elturel being pulled into the Hells.[1]

As Dammon is the only infernal mechanic in Baldur's Gate 3, he is a core part of Karlach's personal quest, The Hellion's Heart. If Dammon is killed by any means before this quest's completion, then the player will be unable to progress.

Dammon can make use of some other materials you can find on your adventures to make unique equipment. This includes using any extra Infernal Iron your party has collected to make the Flawed Helldusk Armor set, and any Devilfoil Masks you have to make Orthon Explosives.

A few of his lines of dialogue reveal that he spent a fair amount of time in the Hells, working with Infernal machinery. This is because Elturel, his hometown, fell into the Hells. He mentions that his captors were vicious, but thought that he could be useful-- so he was drafted into an Infernal forge as a blacksmith. This is where much of his knowledge of Infernal metals comes from.

Locations

Dammon can be found at several locations throughout the story (provided he survives). He can be found at:

Notable items

The items Dammon sells in Act 1 are available in all three acts.

Act 1

Corresponds to DEN_Weaponsmith_Trade.

Act 2

Corresponds to HAV_Weaponsmith_Trade.

Dammon will additionally provide the player with the following items in exchange for rare raw materials:

Act 3

Corresponds to LOW_Weaponsmith_Trade.

Shop

Act 1

Stock

Item Quantity Chance
Hunting Shortbow 1 Always
Safeguard Shield 1 Always
Rapier 1 Always
Halberd 1 Always
Dye Table 5 Always
Dye Remover 5 Always
Gold [2] 200 - 2160 Always
  1. https://www.youtube.com/watch?v=_7MbmtwvzFk&t=1200s
  2. Gold for a normal trader from levels 1 to 12

Magic armour

Includes all eligible items from the Magic Armour Trader Table. Below is a list of those items; the actual stock will depend on your level.

Item Quantity
Light armour[1]
Leather Armour +1 1
Leather Armour +2 1
Padded Armour +1 1
Padded Armour +2 1
Studded Leather Armour +1 1
Studded Leather Armour +2 1
Medium armour[2]
Chain Shirt +1 1
Chain Shirt +2 1
Breastplate +1 1
Breastplate +2 1
Half Plate Armour +1 1
Half Plate Armour +2 1
Hide Armour +1 1
Hide Armour +2 1
Scale Mail +1 1
Scale Mail +2 1
Heavy armour[3]
Chain Mail +1 1
Chain Mail +2 1
Plate Armour +1 1
Plate Armour +2 1
Ring Mail Armour +1 1
Ring Mail Armour +2 1
Splint Armour +1 1
Splint Armour +2 1


Ranged equipment

Item Quantity Chance
Special Arrow Subtable 12 always
Simple Ranged Weapon Subtable 1 always
Martial Ranged Weapon Subtable 1 always
Magic Ranged Weapon Trader Table 1 always

Melee equipment

Dammon sells a variety of mundane and magical melee weapons from the Melee Weapon Trader Table.

Item Quantity Chance
Martial Melee Weapon Subtable 4 Always
Simple Melee Weapon Subtable 3 Always
Simple Melee Weapon Subtable +1 2 Always
Martial Melee Weapon Subtable +1 2 Always

Armour

EquipmentTrader BodyArmor

Secondary armour

EquipmentTrader SecondaryArmor

Gallery

External links