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Haste is a level 3 transmutation spell. This spell allows spellcasters to allow their allies to become Hastened.
Description
Target yourself or an ally to become Hastened. The creature has a +2 bonus to Armour Class, Advantage on Dexterity Saving throws, its Movement Speed is doubled, and can take one additional Action per turn.
When the condition ends, the creature becomes Lethargic.
Properties
- Details
- Range: 9 m / 30 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hastened
Duration: 10 turns
- Target gains +2 to Armour Class and Advantage on Dexterity Saving throws.
- Target's Movement Speed is increased by 9 m / 30 ft.
- Target gains an additional Action.
- When the condition ends, target becomes and is unable to move or take Actions for 1 turn.
How to learn
Classes:
- Class Level 6: [[ (via Magical Secrets subclass feature))
- Class Level 9: Oath of Vengeance
- Class Level 10: [[ (via Magical Secrets class feature))
Notes
- s who choose the Arctic or Grassland Land at level 5 learn this spell automatically.
- s with the Pact of the Tome Pact Boon can cast this spell once per Long Rest once they receive Deepened Pact at level 5.
- Granted by Gontr Mael. Recharge: Long rest
- Granted by Darkfire Shortbow. Recharge: Long rest
Visuals
External Links
- Haste on the Forgotten Realms Wiki