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Cefrey is one of the bandits raiding the Overgrown Ruins in Act One.

Involvement edit

Act One edit

Cefrey can be found in the Refectory and is instantly hostile to the party.

Combat edit

Attacks and abilities edit

Burning HandsBurning Hands (Action + Level 1 Spell Slot)   –  Scroll of Burning Hands
Damage: 3~18
3d6FireFire

Each flammable target is hit with 3d6FireFire damage.

DEX SaveDEX Save
Range: Self Range: Self
Fire BoltFire Bolt (Action)
Damage: 1~10
1d10FireFire

Hurl a mote of fire.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Ice KnifeIce Knife (Action + Level 1 Spell Slot)
Damage: 3~22
1d10PiercingPiercing
+ 2d6ColdCold

Throw a shard of ice that deals 1d10PiercingPiercing damage. It explodes and deals 2d6ColdCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Mage ArmourMage Armour (Action + Level 1 Spell Slot)

Surround an unarmoured creature in a protective magical force. Its Armour ClassArmour Class increases to 13 + its Dexterity modifier.

This effect does not stack with Unarmoured Defence.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Main Hand AttackMain Hand Attack (Action)   –  Quarterstaff
Damage: 1~6

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Shocking GraspShocking Grasp (Action)
Damage: 1~8
1d8LightningLightning

The target cannot use Reactions. This spell has Advantage Advantage on creatures with metal Armour.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

Loot edit

Related quests edit

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