Force
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For other possible meanings of Force in the game, see: Force (disambiguation)
Force is one of the damage types in the game.
- For all sources of Force, see Category:Sources of Force damage.
- For creatures weak to Force, see Category:Vulnerable to Force.
- For creatures resistant to Force, see Category:Resistant to Force.
- For creatures immune to Force, see Category:Immune to Force.

Sources of Force damage edit
The following sections list various ways in which a player character, or creatures they summon, can deal Force damage.
Special actions, spells, etc. that are exclusively accessible to non-player characters are not listed.
Spells edit
- Banishing Smite
- Banishing Smite (Melee)
- Banishing Smite (Ranged)
- Curriculum of Strategy: Artistry of War
- Disintegrate
- Eldritch Blast
- Magic Missile
- Power Word: Ruin
- Sethan: Spiritual Greataxe
- Spiritual Weapon
- Spiritual Weapon: Greataxe
- Spiritual Weapon: Greatsword
- Spiritual Weapon: Halberd
- Spiritual Weapon: Maul
- Spiritual Weapon: Spear
- Spiritual Weapon: Trident
Class actions
Special actions
Weapons
The following weapons deal Force damage as part of their regular attacks.
Equipment
The following equipment add Force damage to the wearer's attacks or can deal Force damage through other means.
- Faithbreaker: Deals 1d6Force via Absolute Power.
- Viconia's Walking Fortress: Deals 2d4Force via Bulwark Rebuke.
- Craterflesh Gloves: Adds +1d6Force to critical hits.
- Stalker Gloves: Adds +1d4Force to sneak attacks.
- Servitor of the Black Hand Gloves: Adds +1d4Force to unarmed attacks.
- Gauntlet of the Tyrant: Adds +1d4Force to unarmed attacks.
- Gloves of Soul Catching: Adds +1d10Force to unarmed attacks.
- Garb of the Land and Sky: Adds +1d8Force to your next attack during Step of the Wind.
Consumables
The following consumable items can be used to deal Force damage. In the case of arrows, the damage is in addition to the attacker's regular ranged weapon damage.
- Void Bulb: Deals 1Force in an area.
- Smokepowder Bomb: Deals 3d4+9Force in an area. DEX Save (DC 12) to halve.
- Smokepowder Satchel: Deals 3d4+9Force + 2d6Force in an area. DEX Save (DC 12) to halve.
- Sanguine Explosive: Deals 4d8Force + 4d8Fire in an area. DEX Save (DC 17) to halve.
- Runepowder Vial: Deals 5d4+18Force in an area. DEX Save (DC 12) to halve.
- Brilliant Retort: Deals 3d4+9Force in an area. (Doubled due to a bug.) DEX Save (DC 12) to halve damage.
- Orthonic Handbomb: Deals 4d8Force + 4d8Fire in an area. DEX Save (DC 17) to halve damage.
- Smokepowder Arrow: Deals 4d6Force + 4d6Fire in an area. DEX Save (DC 15) to halve damage.