Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Gracie Scyre

From bg3.wiki

Mortarch Gracie Scyre is a human cleric located in the Graveyard in Baldur's Gate 3. She is a devotee of Kelemvor and manages the graveyard.
Breath it in - the damp. The decay. The smell is sweeter than roses - for death is a gift worth cherishing.

Involvement edit

Gracie Scyre can be found patrolling the graveyard to prevent anyone from disturbing the dead. If attempting to steal from or dig up the graves, she stops the party and loses attitude.

She also reacts to other things which the party do in the graveyard:

  • If teaching Nina DortmellNina Dortmell how to revive her deceased brother, she joins the party in combat to defeat Garret DortmellGarret Dortmell and the other undead. Afterwards she scolds the party and asks them to leave. Alternatively, if convincing Nina to give up on reviving her brother, she praises the party. She can also be told about Nina, after which she herself convinces Nina to give up on reviving her brother. She offers Nina to help her through the mourning process each night. Afterwards, she thanks the party for alerting her.
  • If digging up BugthimbleBugthimble, she joins the party in combat against him and his fellow Kobolds. Afterwards she thanks the party for their help.
  • If persuading Ulkov SullyUlkov Sully to make a coffin for AnitaAnita and Elias FischerElias Fischer, she praises the party for their kindness.

Combat edit

Attacks and abilities edit

BackbreakerBackbreaker (Action)   –   Warhammer
Damage: 3~6
1d4 + 2BludgeoningBludgeoning

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Concussive SmashConcussive Smash (Action)   –   Warhammer
Damage: 3~10
1d8 + 2BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –   Warhammer
Damage: 3~10
1d8 + 2BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Spirit Guardians: RadiantSpirit Guardians: Radiant (Action + Level 3 Spell Slot)
Damage: 3~24
3d8RadiantRadiant

Call forth spirits to protect the area around you.

Nearby enemies take 3d8RadiantRadiant damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

WIS SaveWIS Save
Range: Self Range: Self
Spiritual WeaponSpiritual Weapon (Bonus Action + Level 2 Spell Slot)
Damage: 2~9 + modifiers

Summon a floating, spectral weapon that attacks your enemies alongside you.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Turn UndeadTurn Undead (Action + Channel Divinity Charge)
Pray to Turn all undead that can see you.
WIS SaveWIS Save
Range: Self Range: Self
Weakening StrikeWeakening Strike (Action)   –   Warhammer
Damage: 3~6
1d4 + 2WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Notable loot edit

Related literature edit