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Gracie Scyre

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Mortarch Gracie Scyre is a human cleric located in the Graveyard in Baldur's Gate 3. She is a devotee of Kelemvor and manages the graveyard.
Breath it in - the damp. The decay. The smell is sweeter than roses - for death is a gift worth cherishing.

Involvement[edit section | visual editor]

Gracie Scyre can be found patrolling the graveyard to prevent anyone from disturbing the dead. If attempting to steal from or dig up the graves, she stops the party and loses attitude.

She also reacts to other things which the party do in the graveyard:

  • If teaching Nina DortmellNina Dortmell how to revive her deceased brother, she joins the party in combat to defeat Garret DortmellGarret Dortmell and the other undead. Afterwards she scolds the party and asks them to leave. Alternatively, if convincing Nina to give up on reviving her brother, she praises the party. She can also be told about Nina, after which she herself convinces Nina to give up on reviving her brother. She offers Nina to help her through the mourning process each night. Afterwards, she thanks the party for alerting her.
  • If digging up BugthimbleBugthimble, she joins the party in combat against him and his fellow Kobolds. Afterwards she thanks the party for their help.
  • If persuading Ulkov SullyUlkov Sully to make a coffin for AnitaAnita and Elias FischerElias Fischer, she praises the party for their kindness.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

BackbreakerBackbreaker (Action)   –  Warhammer
Damage: 3~6
1d4 + 2BludgeoningBludgeoning
Put extra force behind your strike to possibly knock your enemy ProneProne.
Concussive SmashConcussive Smash (Action)   –  Warhammer
Damage: 3~10
1d8 + 2BludgeoningBludgeoning
Hit an enemy with all your might to deal damage and possibly DazeDaze them.
Main Hand AttackMain Hand Attack (Action)   –  Warhammer
Damage: 3~10
1d8 + 2BludgeoningBludgeoning
Make a melee attack with your equipped weapon.
Damage: 3~24
3d8RadiantRadiant

Call forth spirits to protect the area around you.

Nearby enemies take 3d8RadiantRadiant damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

Damage: 2~9 + modifiers
Create a floating, spectral maul.
Turn UndeadTurn Undead (Action + Channel Divinity Charge)

Pray to TurnTurn all undead that can see you.

Weakening StrikeWeakening Strike (Action)   –  Warhammer
Damage: 3~6
1d4 + 2WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak GripWeak Grip.

Creatures without weapons can't have Weak Grip.

Notable loot[edit section | visual editor]

Related literature[edit section | visual editor]