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Hurk is a duergar ranger who is a part of Corsair Greymon'sCorsair Greymon's crew in the Underdark during Act One.
Been a long day for all of us, so don't try nothin' funny.
Hurk


Involvement edit

Act One edit

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character has to pass a check to convince him to let the party through to Grymforge. If failing the check, or choosing violence, Greymon attacks and Hurk joins the battle on his side.

Combat edit

Attacks and abilities edit

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Piercing ShotPiercing Shot (Action)   –  Heavy Crossbow
Damage: 3~12
1d10 + 2PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Heavy Crossbow
Damage: 3~12
1d10 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Allies edit

Loot edit