Ad placeholder

Argram

From bg3.wiki
Jump to navigation Jump to search

Alchemist Argram is a duergar alchemist who is a part of Corsair Greymon'sCorsair Greymon's crew in the Underdark during Act One.
You tryin' to tip us over? Stop moving, idiot.
Argram, on a raft


Involvement[edit | edit source]

Act One[edit | edit source]

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character has to pass a check to convince him to let the party through to Grymforge. If failing the check, or choosing violence, Greymon attacks and Argram joins the battle on his side.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Fire BoltFire Bolt (Action)
Damage: 1~10
1d10FireFire

Hurl a mote of fire.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Duergar InvisibilityDuergar Invisibility (Action)
Become Invisible.
Range: Self Range: Self
Recharge: Per combat Recharge: Per combat
Maiming StrikeMaiming Strike (Action)   –  War Pick
Damage: 2~5
1d4 + 1WeaponWeapon

Possibly Maims Maims your target. They can't move.

Flying creatures can't be Maimed.

CON SaveCON Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  War Pick
Damage: 1~8
1d8PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Misty StepMisty Step (Bonus Action + Level 2 Spell Slot)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Piercing StrikePiercing Strike (Action)   –  War Pick
Damage: 1~8
1d8PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Weakening StrikeWeakening Strike (Action)   –  War Pick
Damage: 2~5
1d4 + 1WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Allies[edit | edit source]

Loot[edit | edit source]

External links[edit | edit source]