Ad placeholder

Hurk

From bg3.wiki
Jump to navigation Jump to search

Hurk is a duergar ranger who is a part of Corsair Greymon'sCorsair Greymon's crew in the Underdark during Act One.
Been a long day for all of us, so don't try nothin' funny.
Hurk


Involvement[edit section | visual editor]

Act One[edit section | visual editor]

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character has to pass a check to convince him to let the party through to Grymforge. If failing the check, or choosing violence, Greymon attacks and Hurk joins the battle on his side.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Piercing ShotPiercing Shot (Action)   –  Heavy Crossbow
Damage: 3~12
1d10 + 2PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Heavy Crossbow
Damage: 3~12
1d10 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m (60 ft) Range: 18 m (60 ft)

Allies[edit section | visual editor]

Loot[edit section | visual editor]