Ad placeholder

Jerris

From bg3.wiki
Jump to navigation Jump to search

Jerris is a duergar ranger who is a part of Greymon Corsair Greymon's crew in the Underdark during Act One.

Portrait Jerris.png
One wrong move, and you're goin' in the lake.
Jerris


Involvement[edit | edit source]

Act One[edit | edit source]

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character has to pass a check to convince him to let the party through to Grymforge. If failing the check, or choosing violence, Greymon attacks and Jerris joins the battle on his side.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace Ranged.webp
Brace (Ranged) Brace (Ranged) ( 6 m / 20 ft)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ( +  + )   –  Heavy Crossbow
Damage: 4~18
D10 Piercing.pngD6 Piercing.png
1d10 + 2Damage TypesPiercing
+ 1d6Damage TypesPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Damage: 3~6
D4 Piercing.png
1d4 + 2Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()   –  Heavy Crossbow
Damage: 3~12
D10 Piercing.png
1d10 + 2Damage TypesPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Piercing Strike.webp
Piercing Strike Piercing Strike ()   –  Dagger
Damage: 3~6
D4 Piercing.png
1d4 + 2Damage TypesPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Damage: 3~12
D10 Piercing.png
1d10 + 2Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Allies[edit | edit source]

Loot[edit | edit source]