Nyrulna is a legendary +3 Trident which can be thrown to create an explosion that deals Thunder damage in an area. It grants additional movement speed and jump distance and returns to the wielder after being thrown.

The forgemaster Lirrico designed this weapon for the champion of the wind goddess Akadi. A key component in the forging was his home city's wind, and for a year after the weapon was made, no wind blew there at all.
Properties
- One-handed damage
1d6 + 3 (4~9) + Strength modifier
- Two-handed damage
1d8 + 3 (4~11) + Strength modifier
- Extra damage
1d6 (1~6)
- Details
Rarity: Legendary
Enchantment: + 3
Versatile
Thrown
Dippable
Melee: 1.5 m / 5 ft
Weight: 1.8 kg / 3.6 lb
Price: 840 gp
UID
MAG_TheThorns_TridentUUID
daf0be7f-87d9-448a-b94e-471ffec40ac5
Special
The holder of this item gains:
- Zephyr Connection
- This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4
Thunder damage in a
6 m / 20 ft blast centered on the target.
- Veil of the Wind
- You gain a +
3 m / 10 ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
- This object shines with a glowing light in a radius of
6 m / 20 ft.
Weapon actions
If you have proficiency, equip in main hand to gain:
)
(- Stab an enemy and possibly inflict
Recharge: Short rest.)
. (
)
(- Possibly
Recharge: Short rest.)
your target. They can't move. (
Special weapon actions
This weapon also grants the following:
)
(- Rush forward, creating an air vortex that blasts foes and possibly inflicts
Recharge: Short rest.)
. (
)
(- Zephyr Break imitates the effects of the spell
Recharge: Short rest.)
while dealing thunder damage. (
Where to find
- Jungle X: -1511 Y: -1522: In a locked painted chest, near the portal to exit the area
Notes
- Akabi, in the Circus of the Last Days, teleports the character who is talking with him to the Jungle - after they win the jackpot. While in the jungle, just prior to the exit, the chest can be found.
- A
DC 20 Sleight of Hand check is necessary to unlock the chest.
- This is arguably one of the most powerful thrown weapons in the game, especially when used in conjunction with and . In addition to its returning quality as a thrown weapon and its +3 enchantment bonus, Zephyr Connection is quite potent:
- The explosion caused by it happens whenever a thrown attack roll is made, even if the attack misses; it does not happen if the weapon is thrown to a location on the ground without targeting something (no attack roll).
- The 3d4 damage from this weapon being thrown applies to all entities and objects within its area of effect.