Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Uncanny Dodge.webp

Uncanny Dodge is a togglable passive gained by Rogues at Level 5. Uncanny Dodge allows the Rogue to reduce incoming damage once per round.

Description

Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

Details

Cost:
Reaction
Toggleable

How to learn

Notes

  • Uncanny Dodge consumes a Reaction when it is triggered, but it is not a proper reaction whose triggering behaviour can be configured in the Reactions tab.
  • Though the description says "When an attack hits you", Uncanny Dodge can actually trigger on any received damage. This includes damage from saving throw spells like Fireball Fireball, fall damage, or even self-damage from Transfuse Health Transfuse Health.
  • Uncanny Dodge is one of a very small handful of multiplicative damage reductions which stack with resistance. Most other features that reduce damage by half such as Dampen Elements Dampen Elements, Aura of Warding Aura of Warding, or Warding Bond Warding Bond do so by granting resistance. Since resistances cannot stack, the damage reductions from such effects also cannot stack with each other. However, since Uncanny Dodge is implemented differently, it can stack with these sources of resistances for a total of 75% damage reduction.

Bugs

  • As of Patch 8, Uncanny Dodge has several bugs related to reaction mechanics.
    • It requires the defender to have reaction (resource) available, but doesn't actually consume it when used.
    • It consumes the attacker's reaction (resource) when triggered.
    • It can trigger multiple times in the same turn if hit by different attackers.
    • It can trigger while under conditions that should prevent reaction, such as Slowed (Condition) Slowed (Condition).