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Goblin Booyahg
Goblin Booyahg | |||||||
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Stats | |||||||
Level 2 | |||||||
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Race | Goblin | ||||||
Type | Humanoid | ||||||
HP | 13; 16TTactician | ||||||
AC | 11 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Emerald Grove, Blighted Village, Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 20 | ||||||
Goblin Booyahg are a generic Goblin NPCs and enemies found throughout Act One. They are the wizards of goblin kind, though their skills and knowledge are relatively primitive compared to more learned spellcasters. Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes.
Attacks and Abilities
Main Hand Attack - Ritual Staff
Attack roll: +1
Acid Splash
Casts the Acid Splash Cantrip.
DC 11 Dexterity saving throw to avoid taking damage.
Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Sleep
Casts the Sleep spell.
Range: 18 m / 60 ft
- Gives the Sleeping onto select targets up to a combined 24 Hit Points.
Grease
Casts the Grease spell.
DC 12 Dexterity saving throw to avoid falling Prone.
Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
- Surface is flammable and counts as Difficult Terrain.
Ray of Sickness
Casts the Ray of Sickness spell.
Attack roll: +3
DC 12 Constitution saving throw to avoid becoming Poisoned.
Range: 18 m / 60 ft