Ad placeholder

Ironfinger

From bg3.wiki
Revision as of 10:07, 27 September 2024 by Hawkeye (talk | contribs) (→‎Attacks and abilities)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Ironfinger is a member of the Followers of the Absolute that may be found in the sanctum north of the Barracks in the Mind Flayer Colony.

Involvement[edit | edit source]

Ironfinger can be found being rallied by Kressa Bonedaughter Kressa Bonedaughter along with her fellow cultists Hairy Henry Hairy Henry and Maghtew Budj Maghtew Budj. If the party waits too long before approaching, Kressa's speech will give her and the cultists 10 temporary hitpoints through a buff called Myrkul's Gift Myrkul's Gift. She will attack along with the other followers in the Barracks if the party initiates combat through dialogue with Kressa or if attacked. If left alone, she will move to her room in the north-west part of the Barracks and begin practicing on a training dummy. She will say "The end is coming—do you feel it?" and "We are fortunate to live in the end-times. Pray with me" when spoken to.

Her notes indicate she lives in fear of her leader Kressa, who has become obsessed with tadpole experimentation, and suspects she might one day infect her with one as she sleeps. The two used to practice necromancy on ants back when they were younger.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Flail of Myrkul
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison
Possibly Poisons Poisons the target.
CON Save
 Range: 18 m / 60 ft
Shield Spell.webp
Shield Shield ()
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self

Notable loot[edit | edit source]

Related items[edit | edit source]