Ansur/combat: Difference between revisions
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| feature6_description = Advantage on Saving throws against any effect that turns undead. | | feature6_description = Advantage on Saving throws against any effect that turns undead. | ||
}}This page focuses on [[Ansur]]'s behaviour during combat encounters. | }}This page focuses on [[Ansur]]'s behaviour during combat encounters. | ||
== Attacks and abilities == | == Attacks and abilities == | ||
This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information. | This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information. | ||
{{Feature box| | {{Feature box|Lightning Breath (Ansur)}} | ||
{{Feature box|Multiattack (Ansur)}} | |||
{{ | |||
}} | |||
{{Feature box| | {{Feature box|Slam (Ansur)}} | ||
}} | |||
{{Feature box| | {{Feature box|Fly (Ansur)}} | ||
}} | |||
{{Feature box| | {{Feature box|Gather Power}} | ||
}} | |||
* Ansur gains {{cond|Hoarding Energy}} for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]]. | |||
* While this status is active, he takes no other actions and his animations show him flying in the air above his position. | |||
* While this status is active, he takes no other actions and his animations | |||
* He gains resistance to all damage types, but can still be attacked while in this state. | * He gains resistance to all damage types, but can still be attacked while in this state. | ||
* There is no means of interrupting or cancelling this state. | * There is no means of interrupting or cancelling this state. | ||
* Any enemies in range of Stormheart Nova will have the condition {{cond|Ansur's Ire}}; if this condition is removed (by taking cover etcetera), the character will not take damage. | * Any enemies in range of Stormheart Nova will have the condition {{cond|Ansur's Ire}}; if this condition is removed (by taking cover etcetera), the character will not take damage. | ||
{{Feature box| | {{Feature box|Stormheart Nova}} | ||
* Ansur uses this ability when Hoarding Energy wears off. | * Ansur uses this ability when Hoarding Energy wears off. | ||
* All creatures and destructible objects are hit for 18d10 Lightning | * All creatures and destructible objects are hit for {{DamageText|18d10|Lightning}}. Ansur will then begin to use [[# Bout of Storms|Bout of Storms]] at the start of each round thereafter. | ||
* Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become | * Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become {{Cond|Wet}}. In ''Honour mode'', the rain gives a permanent {{Cond|Wet}} status and makes the characters vulnerable to lightning damage. | ||
{{Feature box| | {{Feature box|Bout of Storms}} | ||
}} | |||
* Ansur gains condition {{cond|Legendary Action: Draconic Wrath}} at the start of each round. While this status is active, he will use {{SAI|Lightning Breath (Ansur)|Lightning Breath}} on the first creature who attacks him. | |||
==Conditions== | ==Conditions== | ||
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* {{cond|Frightened}} | * {{cond|Frightened}} | ||
* {{cond|Hypnotised}} | * {{cond|Hypnotised}} | ||
* {{cond|Paralysed}} | |||
* {{cond|Prone}} | * {{cond|Prone}} | ||
* {{cond|Wet}} | * {{cond|Wet}} | ||
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==Allies== | ==Allies== | ||
* | * 2x [[Water Myrmidon]] | ||
==Encounter== | ==Encounter== | ||
===Phase one=== | ===Phase one=== | ||
When combat | When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends. | ||
Ansur will generally use {{SAI|Lightning Breath}}, {{SAI|Multiattack (Ansur)}}, or {{SAI|Slam}} on nearby party members before flying to a nearby location. He will repeat this process until his hit points have been | Ansur will generally use {{SAI|Lightning Breath}}, {{SAI|Multiattack (Ansur)}}, or {{SAI|Slam}} on nearby party members before flying to a nearby location. He will repeat this process until his hit points have been reduced to around 2/3 to 1/2 of his maximum hp. | ||
Once Ansur's hit points has been sufficiently reduced, he will use {{SAI|Gather Power}} to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types. After hoarding energy, he will release {{SAI|Stormheart Nova}}, dealing enough Lightning damage to potentially kill the entire party in one hit. This attack will only hit creatures that have the condition {{cond|Ansur's Ire}}, which can be removed by taking cover. | Once Ansur's hit points has been sufficiently reduced, he will use {{SAI|Gather Power}} to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types. After hoarding energy, he will release {{SAI|Stormheart Nova}}, dealing enough Lightning damage to potentially kill the entire party in one hit. This attack will only hit creatures that have the condition {{cond|Ansur's Ire}}, which can be removed by taking cover. | ||
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Ansur is also very difficult to incapictate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him. | Ansur is also very difficult to incapictate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him. | ||
The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a | The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water (surface)}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance. | ||
Ansur's [[Stormheart Nova]] can be survived by hiding near the various [[Attuned Crystal]] structures on the battlefield, though these structures will themselves be destroyed by the Nova. {{SAI|Globe of Invulnerability}} will also protect party members from the Nova. | |||
Since the majority of Ansur's damage is {{DamageType|Lightning}}, it can be reduced via sources of lightning resistance: | Since the majority of Ansur's damage is {{DamageType|Lightning}}, it can be reduced via sources of lightning resistance: | ||
* {{RarityItem|The Sparkswall}} (can also prevent electrocution on electrified surfaces) | * {{RarityItem|The Sparkswall}} (can also prevent electrocution on electrified surfaces) | ||
* {{RarityItem|Elixir of Lightning Resistance}} (can be thrown on the ground to hit multiple allies standing near each other) | * {{RarityItem|Elixir of Lightning Resistance}} (can be thrown on the ground to hit multiple allies standing near each other) |
Latest revision as of 16:42, 6 May 2024
Overview | Combat |
Ansur | |||||||||||||
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Huge Undead | |||||||||||||
Level 17 Undead dragon | |||||||||||||
Stats | |||||||||||||
Armour Class | 19 | ||||||||||||
Hit points |
| ||||||||||||
Movement speed | 12 m (40 ft) | ||||||||||||
Weight | 4000 kg (8000 lb) | ||||||||||||
Initiative | 0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +6 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Lightning, Poison | ||||||||||||
Resistant | Necrotic | ||||||||||||
Conditions | |||||||||||||
Legendary Resistance: Incapacitation | +10 bonus to your next Saving Throw against an incapacitating condition. | ||||||||||||
Legendary Action: Draconic Fury | This great drake will use Lightning Breath on the next creature that attacks it. | ||||||||||||
Stormheart Resolve Honour | This creature begins Hoarding Energy, gains 100 temporary hit points for 1 round and loses all Incapacitating Conditions after losing all its hit points. | ||||||||||||
Features | |||||||||||||
Tactician | The dragon can retaliate against an attacker with its breath weapon once per round. | ||||||||||||
Tactician | All incoming damage is reduced by 4. | ||||||||||||
Spells cannot alter your form, +5 to saving throws against Banishment. | |||||||||||||
Advantage on Saving Throws against Spells and other magical effects. | |||||||||||||
Automatically attack an enemy moving out of your reach. | |||||||||||||
Advantage on Saving throws against any effect that turns undead. |
Attacks and abilities[edit | edit source]
This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.
- Ansur gains Hoarding Energy for 2 Turns, after which he will use Stormheart Nova.
- While this status is active, he takes no other actions and his animations show him flying in the air above his position.
- He gains resistance to all damage types, but can still be attacked while in this state.
- There is no means of interrupting or cancelling this state.
- Any enemies in range of Stormheart Nova will have the condition Ansur's Ire; if this condition is removed (by taking cover etcetera), the character will not take damage.
- Ansur uses this ability when Hoarding Energy wears off.
- All creatures and destructible objects are hit for 18d10Lightning. Ansur will then begin to use Bout of Storms at the start of each round thereafter.
- Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become Wet. In Honour mode, the rain gives a permanent Wet status and makes the characters vulnerable to lightning damage.
- Ansur gains condition Legendary Action: Draconic Wrath at the start of each round. While this status is active, he will use on the first creature who attacks him.
Conditions[edit | edit source]
This information is not specified on Ansur's Examine page, but has resulted from contributor testing.
Immunities[edit | edit source]
Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.
Ansur is immune to all of the following Conditions:
- Dazed
- Frightened
- Hypnotised
- Paralysed
- Prone
- Wet
- Hideous Laughter
- Steeped In Bliss
- Is marked as an "Invalid Target" when attempting to use the melee abilities Backbreaker or Soulbreaker, for reasons unknown.
Vulnerabilities[edit | edit source]
Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is very low.
Ansur can be affected by all of the following Conditions:
- Bane
- Blinded
- Compelled to Duel
- Confused
- Entangled
- Mental Fatigue
- Shredded Armour
- Corrosive Spit
- Silenced
- Stunned
- Open Hand Technique: Staggered
- Moonlight Butterflies
Allies[edit | edit source]
Encounter[edit | edit source]
Phase one[edit | edit source]
When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends.
Ansur will generally use
, , or on nearby party members before flying to a nearby location. He will repeat this process until his hit points have been reduced to around 2/3 to 1/2 of his maximum hp.Once Ansur's hit points has been sufficiently reduced, he will use Ansur's Ire, which can be removed by taking cover.
to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types. After hoarding energy, he will release , dealing enough Lightning damage to potentially kill the entire party in one hit. This attack will only hit creatures that have the conditionPhase two[edit | edit source]
After using his Stormheart Nova, Ansur will summon five lightning strikes each turn with his attack Bout of Storms. Any creatures standing inside the strikes will take damage at the end of the round. On Tactician or Honour difficulty, rain will begin to fall on the battlefield and make every party member permanently Wet.
Tactics[edit | edit source]
Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE Opportunity Attacks.
Ansur is also very difficult to incapictate. As an Undead he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes and other Illithid powers an effective option to deal with him.
The two Water Myrmidons he summons can be quite problematic since their ability covers a large area in a Water that Ansur can turn into an Electrified Water surface. It is generally best to kill them first before they become too much of a nuisance.
Ansur's Stormheart Nova can be survived by hiding near the various Attuned Crystal structures on the battlefield, though these structures will themselves be destroyed by the Nova. will also protect party members from the Nova.
Since the majority of Ansur's damage is Lightning, it can be reduced via sources of lightning resistance:
- The Sparkswall (can also prevent electrocution on electrified surfaces)
- Elixir of Lightning Resistance (can be thrown on the ground to hit multiple allies standing near each other)