Concussive Smash: Difference between revisions
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{{WeaponActionPage | {{WeaponActionPage | ||
| name = Concussive Smash | | name = Concussive Smash | ||
| cost = action | |||
| weapon types = Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers | | weapon types = Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers | ||
| description = Hit an enemy with all your might to deal damage and possibly {{cond|Dazed|Daze}} them. | | description = Hit an enemy with all your might to deal damage and possibly {{cond|Dazed|Daze}} them. |
Revision as of 12:30, 22 November 2023
Concussive Smash is a weapon action available to characters proficient in and wielding a club, flail, greatclub, light hammer, mace, maul, morningstar, or warhammer in their main hand.
Description
Hit an enemy with all your might to deal damage and possibly Daze them.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- Details:
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Condition: Dazed
Dazed
Duration: 2 turns
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
How to learn
(Information not yet added.)