Concussive Smash: Difference between revisions

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{{WeaponActionPage
{{WeaponActionPage
| name = Concussive Smash
| name = Concussive Smash
| image = Concussive Smash.webp
| controller icon = Concussive Smash Icon.webp
| icon = Concussive Smash Unfaded Icon.webp
| cost = action
| weapon types = Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers  
| weapon types = Clubs, Flails, Greatclubs, Light Hammers, Maces, Mauls, Morningstars, Warhammers  
| description = Hit an enemy with all your might to deal damage and possibly {{cond|Dazed|Daze}} them.
| description = Hit an enemy with all your might to deal damage and possibly {{cond|Dazed|Daze}} them.
| damage = weapon
| damage = weapon
| save = CON
| save dc = hybrid
| range = weapon
| range = weapon
| attack roll = yes
| attack roll = yes

Revision as of 19:32, 18 April 2024

Concussive Smash.webp

Concussive Smash is a weapon action available to characters proficient in and wielding a club, flail, greatclub, light hammer, mace, maul, morningstar, or warhammer in their main hand.

Description

Hit an enemy with all your might to deal damage and possibly Dazed Daze them.

Properties

Cost:
Action
Damage:
Normal weapon damage
Details:
Attack roll
CON Save (Hybrid DC)
 Range: Normal weapon range
Recharge: Short rest

Condition: Dazed

Dazed Dazed

Duration: 2 turns

Constitution saving throw

How to learn

(Information not yet added.)